What I would like to do is render some 3D objects on top of whatever
other VR application I'm running. Like, whatever method is used to
render the guardian boundary, is it available to developers to render
custom geometry? I have a third Touch contro...
Oculus home used to start in the same orientation every time, allowing
me to place virtual furniture where my real furniture was, so I could
see an approximation of my apartment in VR and e.g. put my controllers
or headset down on a table that matche...
There are no specs in the FAQ (wtf?), and I can't find a straight answer
elsewhere on the Internet. Like, it used to use one sensor, but then
some Apple dude joined the team to make a better sensor.What sensors
would the dev kit have if I ordered it ...
Anyone have Oculus Rift in Berlin area, Germany and be wiling to meet up
and let me try the device for like 10 minutes? I'm preparing a
presentation popularizing virtual reality, and I would be much more
credible if I could claim first hand experienc...
I have the same issue. Started from an empty project, added
OculusUnityIntegration.unitypackage, replaced Main Camera with the
prefab from the package, hit run, and it says DllNotFoundException. If I
then save this project and try to reopen it, Unity...
"Cyph3r" wrote:It has 3 axis gyro, an accelerometer and a magnetometer
AFAIK I could be wrong though... Isn't that enough to detect
position?Is the raw output from sensors exposed by the API?