Thought I'd throw this out there to see what ideas people have on these
two topics. They're two areas I've put a lot of thought in but my
thinking has gone stale... Share right off the top of your head - no
filter.Bullet Time in VRI'm making a Hotlin...
I think it's about time to actually release a game.Been working on this
in my spare time. Long way to go... Going to blog in various forums to
keep me motivated to finish it.Not sure what to call it but it's a
Hotline Miami inspired VR shooter.
Hi,For the GearVR Jam I'm going to tackle spatialized audio.
https://forums.oculus.com/viewtopic.php?f=77&t=22395 . Probably a
mistake as it'll be hard to stand out but the field needs more love and
attention.My design tenets are primarily taken from...
My main focus will be creating a compelling auditory experience by
experimenting with 3D spatialized audio. I am planning on setting
Telegear as a dungeon crawler with interesting spaces and monsters
emitting spatialized audio. I wish to guide the pl...
Added execution animations into gameplay. Will have a video of all of
them coming up soon. Then it's cleaning up some bugs, level flow and
back to AI for a demo level.
maybe loosened tie and rolled up sleeves or short sleeves? Looks a
little smart? This is really bothering me at the moment. Really want to
address it now...?