Hey Corysia, saw your post about staying on the platform after pressing play in Unity. Forgive me as I don't develop for the quest but I had a similar issue for some time and found adjusting the height, position, and overall diameter of the ovrplayercontroller collider (the one which automatically generates upon placing ovrplayercontroller into scene) helped resolve this behavior... at least for me. I hope this helps.... if not good luck. P.S. if you need any clarity on what I am saying just msg me. Have a good one.