FlyInside brings Oculus Rift support to Microsoft Flight Simulator X and
Prepar3D. Fly airplanes, jets, helicopters. Fly fun FSX missions, or
just buzz around your home-town.I'm proud to announce that FlyInside 1.4
has been released: https://flyinsid...
FlyInside brings Oculus Rift support to Microsoft Flight Simulator X and
Prepar3D. Fly airplanes, jets, helicopters. Fly fun FSX missions, or
just buzz around your home-town.I'm proud to announce that FlyInside 1.4
has been released: https://flyinsid...
I downloaded the latest Oculus Setup (congrats on the launch!), but when
I run it it only tells me that Oculus Home is already installed. On the
other hand, Oculus Home still says "Beta" and I'm not seeing any
differences from last week. How do I get...
As of today Elite: Dangerous released an update based upon the 1.3 SDK.
A few questions:Is this an NDA violation, or can we safely release
builds based upon 1.3 prior to Monday?Will software built against 1.3
today work with the publicly released 1.3...
I feel like I'm missing the obvious here, but does the latest
SDK/runtime support positional timewarp? I can't find
ovrLayerType_EyeFovDepth anymore, nor can I locate the associated data
we used to use to pass in depth buffers.If it's been removed th...
FlyInside X-Plane is a possibility I'm strongly considering. Austin
Meyer is actually very reasonable and seems open/friendly to developers
Each new simulator is a significant amount of effort to add support
for, so expansion is moving slowly. In t...
Synthetic: Sorry for that problem, it's a bug affecting a couple of
users that I need to track down. Could you e-mail me at
dan@flyinside-fsx.com so that I can take a look at whatever's going
wrong?CardinalStorm: FlyInside definitely works some scorc...
Correction, the user needs to enable apps from "Unknown Sources."It's
not quite my cup of tea, but I can certainly understand the reasoning
behind it. Beyond that, the implementation is friendly and easy to
reach. Rather than fail apps started when t...