Hello all.In my Unity application, a lot of people who demo the app are
quite inexperienced with VR and most tech (older generation). A lot of
them struggle to get used to the touch controllers, and often don't rest
their fingers on any buttons when ...
Not sure if this will be helpful to anyone, but I wanted to share the
workaround I did to stop the OVRAvatar hands showing through any UI hand
menu. I basically wanted to have a togglable UI hand menu as a child of
the LeftHandAnchor. At first I trie...
First of all, I am somewhat of a beginner with Unity and programming in
general, but I am pretty sure I have found some sort of bug/unintended
interaction within the Unity SDK. I am using Unity 2018.2.11f1 and the
Oculus VR SDK for Unity 3.4.1.Essent...
@imperativity I just checked the individual SDKs in the newest Oculus
Integration package 1.30.1 and they are identical. So this bug should be
easy to recreate with the new integration package.
@imperativity Sorry, I don't remember downloading the Oculus integration
package, just the Unity SDK, Platform SDK and Avatar SDKs separately
from the Oculus site. I can easily recreate the bug above with the SDK
versions I have listed. Still haven't...