Fober
Honored Guest
since ‎05-21-2014
‎02-23-2021

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Hello,I've been looking into non-linear rasterization that could benefit VR and wrote paper about it.Basically with this technique image can cover full headset screen, without borders, render with native anti-aliasing and in native resolution directl...
Hi,In recent year I was studying perspective distortions in search for better 3D projection then mainstream-used linear perspective.One that represents motion in a pleasant way and allow for wide-angle view.The fruits of this study brought vertex sha...
I propose change in Oculus logo design proportions.Here's link under Creative Commons licence:https://lh3.googleusercontent.com/-VRLRb5cxuwM/VHzjGG1WirI/AAAAAAAAATQ/n-Wi2o4Ya1Q/s0/Logo_dimentions.pngSVG graphic:https://drive.google.com/file/d/0B8IG0S...