Hello,I've been looking into non-linear rasterization that could benefit
VR and wrote paper about it.Basically with this technique image can
cover full headset screen, without borders, render with native
anti-aliasing and in native resolution directl...
Hi,In recent year I was studying perspective distortions in search for
better 3D projection then mainstream-used linear perspective.One that
represents motion in a pleasant way and allow for wide-angle view.The
fruits of this study brought vertex sha...
I propose change in Oculus logo design proportions.Here's link under
Creative Commons
licence:https://lh3.googleusercontent.com/-VRLRb5cxuwM/VHzjGG1WirI/AAAAAAAAATQ/n-Wi2o4Ya1Q/s0/Logo_dimentions.pngSVG
graphic:https://drive.google.com/file/d/0B8IG0S...