I am using the Platform SDK (1.24) and Unity (2017.3.1p4) to create a
multiplayer application. I have followed the same code structure that is
outlined it the VR Hoops sample application. To be specific, one user is
calling Net.connect and Voip.start...
Regarding the terms of service for an app deployed to Oculus store, does
an explicit opt in have to be included? Or do we have to include text
like “by using you agree to our terms of service” ?
Regarding the terms of service for an app deployed to the Oculus store,
does an explicit opt in have to be included? Or do we have to include
text like “by using you agree to our terms of service” ?
Regarding the terms of service for an app deployed to the Oculus store,
does an explicit opt in have to be included? Or do we have to include
text like “by using you agree to our terms of service” ?
psionski said: Jevsevar said: Still have the standard blue avatarI
changed my script to work like the one in the Social Starter sample,
where there's no LocalAvatar by default in the scene, but instead it
gets Instantiate()'d from the prefab once you...
psionski said: Jevsevar said: Still have the standard blue avatarI
changed my script to work like the one in the Social Starter sample,
where there's no LocalAvatar by default in the scene, but instead it
gets Instantiate()'d from the prefab once you...