We are using the standard Oculus integration in Unity 2019.1.2f1.I am
looking for a callback/event that is triggered when the HMD is reset
after the user presses and holds the Oculus button on the right hand
touch controller, but have not been able t...
We are using Unity 2019.1.2f1 with the LWRP 5.13.0 and we are unable to
successfully set the fixed foveated rendering level. It seems that this
is a known problem from this Unity forum thread. The suggested fix in
the thread doesn't seem particularly...
Hi, I want to be able to derive from UOculusBoundaryComponent but the
class is declared with the MinimalAPI tag, and without the OCULUSHMD_API
macro, which results in linker errors even though I am able to choose
the class through the standard UE4 'C...
At the title screen, after pressing play, I see the message "service
unavailable". I am trying to connect at work and our firewall is pretty
tightly locked down so I am assuming that is the problem. However I
cannot find any information about the ip ...
Unfortunately I never did manage to get a definitive answer for this
despite trying a number of different avenues. The most definitive
feedback I got was from a friend over at Unity who was able to confirm
that the above mentioned workaround would in...
@Gruguir fwiw looked into this a little more and spotted that the event
is only called in version 1.40 and later of the Unity integration, so
i'm guessing that you are maybe on an earlier version.
@Gruguir can confirm that I am seeing this working as expected on Quest.
We have upgraded to Unity 2019.1.14f1but I don't recall seeing any
issues in either version.
Of course, I found the event I wanted just after posting this If
anyone comes here and is interested, you are looking for
OVRManager.display.RecenteredPose