Kurodo
Explorer
since ‎12-23-2015
‎02-23-2021

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We are using the standard Oculus integration in Unity 2019.1.2f1.I am looking for a callback/event that is triggered when the HMD is reset after the user presses and holds the Oculus button on the right hand touch controller, but have not been able t...
We are using Unity 2019.1.2f1 with the LWRP 5.13.0 and we are unable to successfully set the fixed foveated rendering level. It seems that this is a known problem from this Unity forum thread. The suggested fix in the thread doesn't seem particularly...
Hi, I want to be able to derive from UOculusBoundaryComponent but the class is declared with the MinimalAPI tag, and without the OCULUSHMD_API macro, which results in linker errors even though I am able to choose the class through the standard UE4 'C...
At the title screen, after pressing play, I see the message "service unavailable". I am trying to connect at work and our firewall is pretty tightly locked down so I am assuming that is the problem. However I cannot find any information about the ip ...
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