I'm new to Unity and Oculus development and can't get OVROverlay to
work, at all.I'm developping for Oculus Go, everything is set up
correctly, I guess (even if the documentation is really lacking IMHO), I
can build and send my app to the Go and see ...
@imperativity any news on that topic ?As you certainly know, you have
simply removed the possibility to display stereo cubemaps on the Go by
removing the functionnality from Oculus 360 Photos and not replacing it
in the Gallery, I've commented on sev...
See here :
https://forums.oculusvr.com/community/discussion/66629/why-has-oculus-removed-the-ability-to-use-your-own-panoramas-in-360-photosAs
of today, there is no way to display stereo cubemaps on the Go, after
the surprise update of Oculus 360 Pho...
I second this, as stated in the other thread, you have put us in big
trouble, as Oculus 360 was the highest quality viewer. Why have you done
something as inconsiderate as this ?I was thrilled to buy a the Oculus
Go on day one as it's the best headse...
I will try to pull the APK, I just hope one of our devices has the old
version (and if it's possible to get it from the Go).So right now there
is no "official" way to display high quality cubemaps on the Go. It's
incredible how nobody listens at Ocul...
I don't have access to the Go right now and haven't checked for a few
days. Are you sure it's the case ? Any way to backup the previous apk
?EDIT : have seen the changelog. Oculus, please respond quickly to this.