LaeusVR
Honored Guest
since ‎07-30-2014
‎02-23-2021

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  • 27 Posts
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Is there a proper way to implement a call to action at the end of a Gear VR or Rift game demo that allows a player to go directly to the store page for the full version of the game and purchase it? In this instance, the demo and the full version are ...
I updated my project to 4.6.9p3 for legacy integration 0.8.0.0, and all of my game's sound effects now play with several hundred milliseconds of latency on an S6 Gear VR. Naturally, this breaks the immersion of the game. Looking at the 4.6.9p3 patch ...
I've spent a few hours trying to smooth out my camera HUD in Unity 4.6.1p4. No matter what I try, the HUD jitters around unless the app is hitting 60Hz (which only really happens if I look away from the playing field). I've tried switching to OVR_TW_...