I have a build listed on the store in the Gallery Apps section for
GearVR. The build installs (and runs) fine when downloaded and installed
from the Oculus Android app on Android 5 and 6. However, on my Android 7
device (Galaxy S7) the app can be dow...
I have a GearVR Gallery app (Earth Origin) that had in-app purchases in
the initial submission, but the IAPs were removed in a subsequent
submission before the app was published for the first time (the store
team suggested I either make it free with ...
Does anyone know how the Gallery apps (GearVR) section is sorted when
browsing in the Oculus store? I'm trying to figure out the best way to
try to get mine listed earlier. Mine was listed last on the first day of
release (Earth Origin), so it's not ...
Are there any constants/defines for error codes related to
ovr_Leaderboard_* responses in the NDK? I'm currently hard-coding the
error codes, but am worried the codes might change in future platform
releases. The two I'm using are the following:12074...
Is there any way to turn on the low persistence mode used by GearVR in
code? I ported my app to Cardboard. When I turn on developer mode in the
GearVR Service app, low persistence mode is turned on. If I then run the
Cardboard version of my app it lo...
Have you made sure your app has access to VrAppFramework.aar? There is
no VrAppFramework.jar in mobile 1.0.4 (just the aar). For my project, I
copied VrAppFramework.aar to my projects app/libs directory. In my
project's build.gradle I have:allproject...
I had this problem once. I don't know if what I did fixed it or if it
was just a coincidence. I think the Oculus app might have gotten
confused due to having a copy of my app that I uploaded to my phone
through Android Studio and having some differen...
Hi @GenSky. Did you end up buying a laptop? I'm curious as to which one
you bought. I'm also looking for a VR-ready laptop for development, 3D
rendering, etc, and like you I'll need it on the field as well. I'm
considering the 15" Asus ROG GL502VS-Q7...
I contacted someone at Oculus. Unfortunately there's no way to test it
out until you submit your app. After that, you can fiddle around with it
and work with Oculus before it gets published.Edit: I'm assuming that is
only once the app gets accepted f...
Hi funkeew00man,It's nice to see people working in this field. I'm
looking into the possibility of mental health/neuroscience app
development soon. It would most likely be educational apps with a
neuroscience focus, although I haven't decided yet wha...