Norman3D
Expert Protege
since ‎08-12-2014
‎02-23-2021

User Statistics

  • 63 Posts
  • 1 Solutions
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  • 16 Kudos received

User Activity

Hello everybody,we are getting more and more reports of users having issues with Daedalus. Specifically, certain elements in the game are being rendered pitch black.Here are two screenshots:I've personally been able to confirm this happening on a Not...
In our game, we might want the player to look at a particular direction when a level begins or when he spawns from a checkpoint after dying. To do so we have to set the position and orientation of the player in the world.In Unreal we can reset and se...
Hello,While going through the submission process we are being told that the game fails to launch, specifically on Note 5 and Samsung S6 Edge. We are using Unreal Engine 4 and OpenGL ES 3.1.We have bought an S6 Edge this morning and we are comparing t...
Hi guys,I'm having trouble. Our game runs perfectly fine on S6 and S7 with Android 6. As soon as we update our S7 to Android N the game starts getting "vertical tearing" like described in this thread:https://forums.oculus.com/community/discussion/505...
On this page it says regarding texture filtering:Texture Filtering: Trilinear filtering is often a good idea for VR. It does have a performance cost, but it is worth it. Anisotropic filtering may be used as well, but keep it to a single anisotropic t...
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