I wasn't too sure how to word the topic, but basically something I have
noticed in youtube videos and on my own monitor/TV screen with all VR
games is that the screen capture on the monitor/tv looks as if the CV1
user has their head slightly tilted d...
This is a bit of a curveball problem.I have a CV1 headset.Running on
Windows 10 pro.I recently purchased a Gigabyte G1 Gaming XtremeGTX 1080
with Gigabyte's VR Link (2x USB3 and 2x front HDMI ports) front
casepanel.For those who don't know, the graph...
Sorry, I hadn't posted the solution provided to me by Gigabyte, I must
have posted every forum except the one that mattered most haha.I was
recommended by Gigabyte to get a HDMI 4kx2k Repeater (Passive). I bought
one on eBay pretty cheaply and it wor...
UPDATE 2:So the jitter seems to be more a problem with SteamVR I
believe.UPDATE:I am a little baffled, but I just tried USB 3.0 extension
in the front right, and unplugged back left. No problems.I then plugged
in back left with supplied USB 2.0 exten...
I too, have 4 sensors set up, 1 using the normal cable length (computer
is front left corner of the play area), plugged into a usb 3.1. I have
front right sensor connected using oculus extension cable (I didn't
realize it was only usb 2.0 though).Rea...
YoLolo69 said: That's probably the algorithm they use to convert one eye
(usually the left one) to a wide (16/9) display view. The 2D view is
more 4/3 ratio so they have to cut up and down the image when expending
to wide ratio. They could have a bug...
Yeah, exactly right, that's the issue right there. It just seems odd
that every single game, no matter what engine, the same problem seems to
be occurring.