Hi!I have just got my Rift and am trying to get it working for an
existing openGL, C++ application - obviously this application does not
currently support the viewport of the rift, or the distortion
correction. Unfortunately I am not an openGL (or gr...
I think I should have mentioned that my existing openGL application is
written in openGL 1.x for a variety of (good) reasons. Thus I suspect
that I need to implement the distortion in the "old" openGL way rather
than using openGL 3.x vertex and fragm...