Hey,I see in Samsung browser app that it use a nice design which is
looking like android system UI (keyboard, speech recognizer icon, see
screenshots below).I would like to know if these kind of element are
part of a package or SDK ? Or we have to re...
Hi,I'm trying to make an UI which contain text. I can not manage to get
a great render "at all distance". With the canvas scaler and "dynamic
pixels per unit" parameter, I have a clean render, but if I take away
the UI or if I move with the tracker/r...
HeyUse TextMeshPro or
typogenic.https://forums.oculus.com/community/discussion/comment/385879www.valvesoftware.com/publications/2007/SIGGRAPH2007_AlphaTestedMagnification.pdf
vrdaveb said: > So the newest Unity package is missing the
OVRVolumeControl.OVRVolumeControl was intentionally removed. Please use
Unity 5.3.5p6 or higher, which uses the Oculus Mobile SDK's built-in
volume control.I'm using the beta 21 and I don't m...
HeyIs there any news on this ?Some officials gearVR app deals with this
problem. It necessarily is a way to display permission's request.Edit:
It looks like permission's request dialogs are automatically well
displayed in the gear.
Ok ok thank for all the information.Using the Glow option from the
typogenic shader (with texture filtering and mipmap) gives a good render
for minification without much digression for magnification.Right now I'm
just using black text on white backgr...