Hi,according to the thread title, I'm trying to use the "Use per eye
camera" mode on the Oculus OVRCameraRig in order to visualize
pre-rendered stereo images on the Quest, both on picture and video, but
unfortunately it doesn't seem to work.If I make...
Hi, I hope this is the right place to ask my question:I've a title
published for Oculus Go/Gear - namely "Rai Cinema Channel VR" - and
since Oculus is dismissing the Go, I would simply port it on Quest.I
know that a brand new app would need to pass t...
Hello,I've updated the Oculus Integration via Asset Store to the v1.43,
on Unity 2019.2.14, and now it seems the Unity cameras are no longer
able to render stereo, that is both left and right eye always see the
same render, resulting in a monoscopic ...
Hi, I've a previously published Unity GearVR app (Oculus Keys) and it's
normally visibile on Oculus Go too.The problem started when I published
a new app beta: the beta testers (added via the Manage Beta users panel)
can see the new beta version when...
Hi,I've a GearVR app just approved for Oculus Keys, and it was created
and firstly submitted as a free one. Now I would to submit an update,
changing it to priced, but it seems I can't change this detail, because
the corresponding radio buttons in Su...
Issue still there in Unity 2020.1.16, Oculus XR plugin 1.6.1. and Oculus
Integration 23.I reported it as a bug to Unity team for a week now but,
boy, I'm rather exasperated by the total lack of support here. I think
what I'm reporting is a major flaw...
Thank you for your answer!I hope someone from Oculus can give me a clear
answer, just to know how to proceed.Moreover, I guess this is an issue
concerning hundreds of former Go developers with their published apps,
so I think it's really important.
I had that issue and did all my attempts on an Oculus Go, indeed.Anyway,
I didn't find any solution, so i simply downgraded Unity to v. 2019.2.13
to make it work again.I just saw they released the 2019.2.15, hope that
issue is gone in that version.