High all,I have tested the DK1 and the DK2 intensively and think I have
come to the end of the road. I have tried a lot of configs regarding
setting up the Oculus for my IPD: Moving the Oculus completely out,
moving the green line more or little in a...
Hi there,seeing the long time for delivery and the early stage of the
device, I already regarded the buying of my dev.-kit as some kind of
crowd funding. But as VR will - to my mind - be the "next big thing" in
the IT and entertainment market, are yo...
Hi,though my Rift is still on its long way... maybe arriving in
September... I wonder if there's a already a calibration tool, which
allows to adjust the Oculus SDK to the eyes of the user. I mean a demo
or something by which someone can adjust the p...
Most of you have described the influences for being "cutting edge"
correctly and they can be divided up into technological advancement and
UX (user experience).In regard to the technological advancement and the
current cycles for new and better compo...
I think the two core messages are...a) Oculus has defined a new standard
for VR developments. Studios not running an engine based on Unity or
Unreal will have little to zero chance of supporting the CV1.
Additionally the environment needs to meet the...
I read the statement as follows: FD sees a better perspective in
supporting the Vive first, because that has the better technical
foundation for their engine. I know that it may be way more complex - if
possible at all - to redesign an engine than to...
"NickytheHutt" wrote:The best experience is always to take it as it is,
the other one is doing theater for the sake of it Wow... that's
definitely not correct and a common misunderstanding, which has been
created by the industry for the last 10 year...
:roll: Do good and talk about it. Cooperate and share your
success...Today I have no idea what Oculus has done in this respect and
the missing feedback over the last months (not weeks) is IMO not funny
or respectful. You're probably right and maybe I...