Great Strides - VR LocomotionI have seen quite a bit of interest in
Virtual Reality locomotion in the past few months. As VR starts to come
into its own and prove to be a viable industry, a lot of attention is
focused on the next logical problem; inp...
Hi all,Man, a lot has changed since the last time we posted an update.
We have been bootstrapping development ever since we posted our original
idea back in November 2013
https://forums.oculus.com/viewtopic.php?f=25&t=5046&hilit=stompz#p68293
(wow :s...
Hey all,I have created a simple, inexpensive device that allows you to
remain seated while walking through your virtual environments. It uses a
pair of wireless ankle bracelet sensors that convert a walk-in-place
gesture to respective keyboard or gam...
"Karlor" wrote:Would these be usable in an omnidirectional treadmill
setup?Yes!Stompz was originally the tracking solution for our
omnidirectional slidemill from back in 2009.We saw the limitations of
the slidemill (bulky, expensive, inaccessible) an...
"konstantin_lozev" wrote:Oh, so it's actually accelerometer + gyro +
mangnetometer, so driftless 6DOF? I did not see many feet gestures that
would have required that, so I assumed that was only accelerometer. I
would have thought there would be many,...
Hi Tova,This looks awesome! You nailed the hubless wheel support and the
adjustable height! Looks like a Cyberith almost. I was wondering, how
much did this project cost you in total? I'd love to work with you on a
sensor solution. I'm making StompzV...
"konstantin_lozev" wrote:I already posted on your reddit post, but I had
an additional look on the internet. Hardwarewise, I cannot understand
why these are so expensive, since I assume they have only accelerometers
in them. I checked out these on Al...
Hey guys,Here is our response to a backer that asked if Stompz would
work with Lighthouse."Rather than see the Lighthouse (or Oculus'
position tracking technology) as an obstacle for our wearable locomotion
tech, we actually see them working together...