I had a Hud layer very close to my camera as a mask to make it feel you
have a helmet on. Since it wasn't the optimal solution I put up a OVR
Overlay with Cylindrical shape and placed it on a similar position.
Problem only showed up after I build to ...
I´m adding achievements for my game and on a build on OculusGo it
doesn´t seem to log achievement yet to dev panel.Is there some condition
to be met to try it out on a build. I already have platformSDK running
in the back fetching player name.here´s ...
I have an issue with shadows or dark areas displaying in one eye
lighter/darker than the other but it´s only on S8 with Android N, S6
Marshmallow works fine.Any info of this kind of issue? Tried rebaking
lightmaps in Unity with no luck. Bright scenes...
Has anyone else encountered this phenomenon or is there some easy way to
make it so that the scenes would run as good as they do separately
built.I have a mission selection scene and each level has their own
scene. At level 3 it get´s laggy for almos...
I´m pretty new developing for GearVR but and I´ve noticed the more
scenes I have the choppier the game goes.Never bumped into this before
althought I´m not that seasoned with mobile issues anyway. My scenes are
pretty simple so it´s not that the scen...
What a relief. Good to know, now gotta revert my end of days damage
control with a new build. Would be intrested to know where to get
insight of this kind of once in 10years game changers in the future,
that re-enabled features won´t get me off guard...
Yes, it happens just as you described and AppLab obviously since
BeatSaber or GorillaTag did not have this issue at all. Worst thing is
that I´ve changed nothing and accidentally found this out and also since
my game is free this is the only income s...
Devs !!! check your games, if this is not a limited issues your DLCs etc
will open for grabs once users spot the issue. Mine was handing out
completion without the check, and it reads the callback as instucted and
check the entitlement...