I'm using Oculus Rift to develop a tabletop like game. In order to let
the world looks like smaller. I scale OVRCameraRig to 50x, but after
scale the node, I found the camera start to shake a bit after some time.
It is very strange. I don't met such ...
Thanks KillCard, I also tried to scale my scene, but that caused NavMesh
can't be baked because the mesh is so small. So I must find a reason why
OVRCameraRig can't be scaled. thanks for your suggestion.