I am working on a project that is a VR version of my Apple 1 emulator.
Here is an earlier post about the project. I need a 3D model of the
original case and a 1970's era monitor. I will be rendering a dynamic
texture to the screen of the monitor. Her...
I have been wanting to make a VR version of my Pom1 Apple 1 Emulator and
I finally started work on it this weekend. Here are some early
screenshots. I plan to have it render on a 3D model of a monitor.UPDATE:
Here are some more screenshots.
I found an issue in the HSWDisplay::UnloadGraphics() member function in
CAPI_GL_HSWDisplay.cpp. currentGLContext.Bind(); and
GLContext.Destroy(); should me moved outside of the if statement.
I was getting this issue with the demo scene using Direct Display mode.
I had to switch to Extend Desktop mode to get it to display correctly. I
am using an Asus ROG SWIFT PG278Q as my primary display.
I found an issue with the Heath and Safety warning. A vertex array is
not bound when it is creating the vertex buffer for the message. This
would display correctly when I still had one of my vertex arrays bound,
but consequently it would interfere wi...
I was curious if there were any VR meetups around here. I haven't seen
any announced. I watched the video of the lecture that Michael Abrash
and Dov Katz gave when they visited CMU's Robotics Institute. Anyway,
nice to know I am not the only one.
I am using OpenGL 3.3 with vertex array objects and found an issue. Make
sure you unbind the last bound vertex array object before calling
ovrHmd_ConfigureRendering. I found this out after much debugging and
looking at the source code for the SDK. I ...