baloniman
Honored Guest
since ‎08-10-2013
‎02-23-2021

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I'm currently in a situation where I need to separate clipping ranges for my Oculus Unity project. I'm having issues getting the cameras to work correctly. I've tried having 2 OVRCameraControllers it worked but seems like i'm not getting the correct ...
I'm having an issue where colors are blurring around the edges of my mesh when moving my head around. Anyone else experience this when building with Unity? If so any suggestions or insights ? I've noticed it seems more pronounced with some colors mor...
Just wanted to say that from using the desk demo chromatic aberration seems to be much better! Going to implement it into my own project and do some further testing but so far I'm very impressed with the changes! Thank you Oculus SDK team gals/guys!
Just to give you a positive outlook on the fact that you may still be waiting for your DK2 to arrive. The device - It's great I've used mine for a many hours now and absolutely love the difference between DK1. That being said the SDK has many problem...
I've tested both the old SDK and the new SDK using Unity Pro Water 4. In the old SDK it will render the shore line and foam around objects in the water just fine. After messing awhile with the new SDK I cannot seem to get the shore edge blend effect ...