Can I get some assistance? I sent this to developer.support@oculus.com
and was told it would not be actioned and my only choice was to put a
question on the forum."Issue 1. I cannot upload I get a generic OAuth
Error, and I can't login 4 ticket. When...
My app has always run at over 120 fps when I've tested, it ran at over
60fps on the original GeavVR. My app lab app Home Plate Baseball, has
seen consistent performance degradation that started in June. I went
from a steady 90 (on the graph, since so...
PSA: Developers if you're having any issues go to %appdata% and delete
the Oculus folder. Unity integration is being cached (wrong version).
You'll spend days debugging the wrong code. This is probably a large
part of the reason people think the Ocul...
PSA: If having any issues with Unity Integration go to %appdata% and
delete the Oculus folder. Unity integration is being cached (wrong
version). You'll spend days debugging the wrong code. This is probably a
large part of the reason people think the...
PSA: If having any issues with Unity Integration go to %appdata% and
delete the Oculus folder. Unity integration is being cached (wrong
version). You'll spend days debugging the wrong code. This is probably a
large part of the reason people think the...
I found the original file that was accepted. Here is the codec info. I
made it using Vegas (11 I believe) using the sony 1080p default output.
I can send the actual files output if needed. The original was about
51mb for 31 seconds then Oculus proces...
Looked at your video it might be encoded as 1080x1080 instead of as
1920x1080 couldn't entirely tell. I looked at my own video that was
accepted, H264 MPEG-4 AVC, 1280x720 Frame rate: 29.97, Orient Top left,
Chrome Loc: Left. Audio MPEG AAC Stereo 48...