HiFirst, I'm loving the latest Medium update ! When I merge Layers of
different resolutions before exporting, Medium crops the model to the
highest resolution bounding box. For example, the body is Low res and
the face is Hi res, Merging crops the bo...
Hello All,I've done a search but @imperativity has come closest to an
answer I have a VR piece in a gallery installation. It's using an Oculus
with the display on a large monitor.When nobody uses it, the screen goes
blank and I am wondering whether I...
Hello All,I Love Medium and building in VR : But building characters
with any detail is problematic. - I am importing base biped meshes
(either @ higher or lower res) & converting to clay - increase the
resolution on the layer so I can paint with som...
Well?I can import the Quill fbx into Unity but I wonder if there is a
SHADER that will work with it?Much like the tiltBrush shaders that were
erased in the toolkit. Unfortunately they don't work with Quill fbx'sIs
the only other way to go through May...
MattHickman said: Try increasing the res of the layer before you convert
the mesh to clay. You should be able to get very fine detail from
painting at the higher resolutions.Thank you Matt,I thought I was doing
this. I increased the res of the model ...
Thanks! The Tracker is on my screen right in front of me.It works
perfectly with other projects only the Unity builds get this.I have
tried backing up and re aligning it to no avail Any ideas?