beyondinfinity
Expert Protege
since ‎07-10-2017
‎02-23-2021

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  • 48 Posts
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Hi. I'm using the OVRPlayerController in a Rift project but the Character Contoller/Collider seems to stay in the middle of the tracking space even when I move around. It seems like the OVRPlayerController was made for 3DoF headsets.
Hey all. I'm new to Unity and C#. I've scripted a basic Jetpack based on the default Jump function of the OVRPlayerController and it works great, except that when I'm moving forward and press jump I only move upwards, instead of forward and up. How d...
I preferred adjusting the volume with + and - buttons with the volume level visible. Using sliders in VR is finicky unless it's notchy.
Ability to rotate objects in 90 degree increments to keep everything aligned parallel or perpendicular relative to the walls and ground.
Adding to that, allow us to add game images (StoreAssets) to said Steam games from the desktop app.