Tolin93 said: I don't know if this helps anyone, but for my game I
decided to use click + touch vector for linear movement, with the touch
vector checking for presses 0.5f to the right, -0.5f to the left and
-0.65 down. Then if none of those are dete...
I'm using Unreal Engine 4.18.3 and have succeeded calling
UOculusFunctionLibrary::SetCPUAndGPULevels(2, 2) from either my
project's custom subclass of ACharacter::TickActor(...), or custom
subclass of AHUD::DrawHUD(..). We must use C++ because we can...
Just upgraded last night on my DELL XPS with NVIDIA 750M/Intel
integrated. Oculus runtime 0.5.0.1 crashes on the Demo Scene (Oculus
Configuration Utility) whereas it still works with runtime version
0.4.4.
"Ruudscorner" wrote:"cybereality" wrote:If you have a laptop, please
understand that switchable graphics (i.e. Nvidia Optimus) are not well
supported. In this case you will have an integrated Intel GPU working
along side a more powerful Nvidia or AMD...
"shawncw1" wrote:"cybereality" wrote:If it says "No HMD Detected,
Tracker Connected" it means there is a problem with the HDMI connection.
You may need to replace the HDMI cable or try a different port on your
video card.I'm also having the "No HMD D...