Hi there, I am trying to use Unity XR to test an application.However,
there is one key difference with using Oculus that I find quite
annoying, and am trying to figure out a possible solution!I am able to
get input working, however when I'm pressing ...
Hi there, there seems to be a problem with Oculus Utilities
1.39OVRInput.GetDown it never seems to work, but using OVRInput.Get
works, so far.However, as soon as I switched to using Oculus Utilities
1.38, OVRInput.GetDown would start working!I'm gues...
Hi all, I'm having a weird problem where I'm trying to call the
Recenterfunction. So I am currently trying to develop on the rift, and
then building on the Quest. However, I am facing a problem, when I call
the recenter function on the rift, everythi...
MikeF said: correct, that should return you a 0-1 value to work withOkay
thanks! I suppose that is unfortunate, for my use case, as I am wanting
to develop for potentially different platforms, and Oculus would have to
be handled differently because b...
MikeF said: you're returning a bool rite now, try thisfloat
IndexTrigger_Value = OVRInput.Get(OVRInput.Axis1D.PrimaryIndexTrigger,
controller);Interesting, so I guess I would want to ideally query for a
float value, and check if it passes some thresh...
MikeF said: How is your input configured currently? It sounds like
you're querying the cap sensor (bool) on the index trigger instead of
the trigger (0-1)Hi thanks for replying! I'm using like
OvrInput.GetDown(GetButtonMap(button), Controller)Where
G...
choof said: Hey guys, you should look at this post:
https://developer.oculus.com/first-access/santa-cruz/post/2265251466819472/An
Oculus rep "mfmf" has confirmed the behavior was intentionally disabled
on Quest:Followup: there will not be a way for a...