Without positional tracking, your #1 problem is going to be drift.
http://www.youtube.com/watch?v=_q_8d0E3tDk
--Edit--
Actually, since we are only talking about rotation, you'd just need to lock down rotational drift with a magnetometer or someth…
+1 for turning off the computer.
That machine probably uses over 250 watts of power when it's idle.
I have a low power PC here w/ a AMD Sempron and a 260X, and the meter reads 100W from the wall just doing nothing.
I have one.
The P5 is a low cost device, and the IR tower can perform basic 6DOF position tracking. However, the accuracy and operating field is very limited (even back then), and you will spend lots of time with your arm held out in front of the …
I would be interested if the network layer is low latency. My plan is to stream partially-rendered geometry. This way, most of the heavy lifting could be done by desktop GPU(s). The Samsung simply renders the less complex artifacts (e.g. billboar…
Consider this: Every rendered triangle needs to be transformed and clipped before it can be located on the screen. Even if you split the screen, the GPUs in a SLI configuration will still need to do the math just to find out whether or not to draw …
Not specifically for the Rift, but I'm writing a raytracing engine (in OpenCL) to explore some thoughts I have on computer vision and AI. The Rift would make a good platform for visualization.
With each passing month, I'm coming to the realization that gaming in VR space is going to be fundamentally different than the widely known keyboard/mouse/joystick paradigm.
Some of my hobbies include paintball and autocross. The type of people wh…