8bit — Oculus
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8bit

Oculus Start Member

8bit Oculus Start Member

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8bit
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  • Hey @justin.wasilenko . So I think the suggestion to not use "best" was referring to "best latency". The opposite side of the spectrum is "best performance". This really did fix most of my audio chop problems on S7, you guys should just test it out,…
  • @PeterStirling, yep that did it. I changed DSP Buffer Size from "Default" to "Best Performance" and the judder/echo went away. I'm assuming the buffer is huge now and latency not the best but clean audio is definitely preferable over crackling/stutt…
  • Hey I'm having same issue! I've heavily tested S6 AND Note 4 and had no audio problems. I went and got an S7 because I was told there is "audio judder". The amount of distortion was shocking to me because even my Note 4 holds up fine, seems to only …
  • TLDR: Check the lock on the adapter (of black gear VR), or try older white Gear VR Strange... I had similar issue. Just bought an S7, plugged into Gear VR (black version), does the Gear VR connection sound then goes to black for about 3 seconds and…
  • I upgraded to 5.4.0f3 and volume control UI did automagically work. I did nothing complicated and don't use any Oculus prefabs. To get the universal menu I had to pull in a few scripts, but again no special assets or prefabs. Below I've pasted a scr…
  • Works for me after upgrading to Unity 5.4.0f3. I'm not using any Oculus prefabs. I have a few scripts pulled in from Oculus Utilities but no prefabs and volume control seems to work fine with no special sauce. The Universal menu and Oculus confirm q…
  • It works for me after upgrading! I just upgraded to Unity 5.4.0f3 and volume UI just works in GearVR. I was on 5.4.0b13 when it was not working. I do not have Oculus Utilities installed. I have Oculus Platform installed but pretty sure that has noth…
  • I'm here to whine and complain like everyone else. The health warning thing sucks. Please help us.
  • Hey @SilkWebware, Thanks for sharing your experiences in pursuing this. I also am interested in this and would like to hear of any solutions people have found for voice recognition on mobile. I have some experience pulling the sound data using…
  • Moved my post into "Mobile Development" area, since it is very dev specific. viewtopic.php?f=67&t=30732
  • @elwesties, I found that sometimes it will crash on start in BuildProgram, while trying to build shaders. It sometimes pulls in garbage characters when reading the shader files. I'm not sure why this happens but it is random. Just run again if th…
  • Hello @elwesties I created a base project, based on VrCubeWorld_Framework, where I separated out the actual VrCubeWorld stuff from the main application code. I also moved all Oculus libraries into a Vendor folder, and I load the shaders from asse…
  • +1 on this (just showing community interest) I just want VRScript to quickly prototype visuals. I may come up with my own alternatives but it would be nice to try this. I don't plan on distributing scripts so the protective stuff won't be necessa…
  • Hello @weinbergerc, I had a similar experience and believe that this is because Android Studio NDK development is still kind of Beta. Although I have heard people have had more success with Visual Studio NDK development. For reference here is …
  • FYI - Just updated to latest PC Runtime 0.8.0.0-beta, rebooted, and still crashes the same. Attached latest server log
  • Here's the config and ovrserver logs. I don't have any exception or minidumps. Also the ovrserver logs don't really have any useful info. This is a crash that happens as soon as double click OVRMonitor to open it. I don't even get the UI. Do…
  • TLDR: Easy to make LLDB work but Android Studio IDE integration still didn't work. Anyway, I can wait for fix in next release. Ok I found a very simple but brutal way to fix lldb. Delete the "arm64-v8a" directory. For example on my system I dele…
  • @tsemple - Thanks for the suggestion. So far building the Android Native and Standard projects in VS have been quite smooth but I still need to add the Oculus stuff in. Debugging worked out the box and it has a lot of nice explicitness for all of th…
  • You may have already seen this but listing it just in case. It's still beta but seems ok. I haven't got breakpoints to stick yet though. https://developer.oculus.com/documentat ... up-studio/
  • Thanks @chrispruett for the detailed response. Yeah I'm leaning toward native app but thanks for the warning about Unity 4/GLES2.
  • @Frooxius, Dude Neos looks awesome - keep up the great work. I'm getting the build now. Can't wait to try it.
  • Just letting you know I'm looking forward to your DK2 update as well. This Tuesday I'm actually holding a virtual reality meetup in my city (Orlando, FL) and would really like to show Titans of Space on DK2. Out of all the demos out there I still…
  • @Drash thanks for the reply. I figured this would have posted somewhere. Hey on a slightly unrelated topic - I noticed your biweekly demo reviews. Do you have suggestions on the best demos to try with DK2? I noticed a lot of demos are posting DK2…
  • Wow that was fast. Downloading now. Keep up the good work Frooxius. BTW, I live in the US and just got mine today too. Don't feel so bad
  • Looks like you're off to a great start. Keep us posted.
  • Frooxius, Great video man. I like the transitions and graphics and your reviewers are spliced nicely into it. I'd say the only thing missing for me, besides the stuff you already mentioned, is some one liner to help your audience understand and re…
  • Someguitarist wrote: Wow... I don't know *how* I did that. The sad thing is that I'm a physicist by trade; I work with numbers all day. I guess it's been a rough week! Anyways, yes, you are right. 5k users would still be an average donati…
  • This was awhile ago, Carmack mentioned possibly having both wired and wireless in this interview. Wireless being an android mod and wired being a more powerful PC thing like we have now. This seems like a reasonable solution. Has there been any ne…
  • zarthcode wrote: I know this thread has been dead awhile, but I gotta say... THIS IS ONE AWESOME DEMO!!!! Now with that out of the way, I expecting sixsense support ;-). Hopefully you guys get this onto steam, it deserves all the support it…
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