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AdamL288

Brain Burst

AdamL288
Brain Burst

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AdamL288
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  • Thanks for the replies guys - I have received an official reply from Oculus saying they no longer plan on supporting boot camp in the future, which means a no-go for all of us with Macs unless you happen to have an Nvidia graphics card, I believe. …
  • Thanks for the reply! Unfortunately my iMac uses AMD and the only driver packages to support the new runtime apparently don't work on Bootcamp. I thought the laptops used AMD cards too?
  • Hi, thanks for the quick reply! Unfortunately your first method isn't working as that's what I do for all demos. Turn the rift on, then open the directtorift.exe (or in extended, open it then switch the program to the rift desktop). I have a DK2 a…
  • This looks amazing and I'd love to play it! However I have the following problems when it starts up: - The menu screen has no head tracking at all. - After the main menu, when the view blurs and zooms in to the light, the game crashes. Both of the…
  • Thank you, that works great! For anyone else having this problem, I'm currently using Cmd+Shift+left/right to move windows to the other monitor, combined with alt+enter to run demos in fullscreen on the Rift. Only downside is that other people can't…
  • I got the shipping notification yesterday (ordered April 6th to the UK), and to my surprise the tracking has updated saying it will arrive today! Props to Oculus & UPS for the quick shipping! This also means I will box myself in this bank holida…
  • Thanks for the replies guys - I'd like to clarify that I'm pretty easily impressed in this field and I am well aware that it's the best headset for its value, so there's no way I'm expecting it to be perfect. This is especially true as a DK1 owner w…
  • (Quote) I appreciate your point but did you even read my whole post? I already stated that I am a developer, though I'd also use it to test other peoples' creations too. I don't have high expectations but I was mostly concerned about the kit workin…
  • (Quote) I never really thought about it that way but you do have a good point! I'd say that in comparison to the DK1 technical issues there seem to be more this time around, but I can probably expect that due to the increase in hardware they've add…
  • (Quote) I'm only asking for honest opinions from people in a similar situation to me - i.e. having previously tried a DK1 and may or may not be having problems with the SDK this time around. I haven't been jumping on the forums every day demanding …
  • I've been using the third party viewer CtrlAltStudio for a while - this comes with native Oculus Rift support and worked incredibly well with the DK1. Has anyone with a DK1 been able to compare the two viewers to see which works better? Also, does …
  • (Quote) Ooh, this is exciting news! I thought with an order date of April 6th I'd be looking at a late August/September batch, but hopefully that means it'll be here in early August! Even better if it arrives on my birthday which is the 6th :D I …
  • It's great is't it? I sold my DK1 for the price of a DK2, then bought the DK2 ;) it's amazing how quickly these things go!
  • Thanks for the helpful replies guys! I've just done a reformat of the drive and planning to split it 50/50 to form two 500GB partitions (one for Windows and one for OSX). I am of the impression that with my current specs I will be fine running DK1 d…
  • Hi, great app! I was just wondering - is it possible to toggle the functionality on or off using a hotkey? I use the rift a lot with Secondlife which can get kinda awkward as the social part is lost (can't text chat or perform actions while the rift…
  • Hi, thanks for the reminder, I totally forgot to report back to this thread! The fix worked perfectly, many thanks :D
  • Thanks for the advice! I'm going to pick one up after work today - will let you know how it goes :)
  • Thanks for the reply! I did think about this - my setup also contains a toggle camera script where the 'C' key is pressed to switch between the OVR camera and a standard one attached to the player in the same way. This lets me test the game using mo…
  • Great game! I must admit though, I was a little disappointed when I found that the "surprise" at the end wasn't the monster that eats you from the original Ski Free. Imagine that in the Rift... O.O
    in Ski Free-D Comment by AdamL288 July 2013
  • I ordered mine in July and this thread was making me sad, so I caved in and bought another unused one on ebay :lol: when mine finally arrives, I'm hoping to sell it off to anyone with the hope of getting theirs sooner too! Fingers crossed eh? At l…
  • Thanks again for the reply, turns out I'm an idiot and had the enabled flag un-checked in the Character Motor script :P
  • Thank you so much! Took me a while to get my head around that solution but it works perfectly :) cheers. One more question - I've noticed there is code for handling jumping but I can't seem to find the key to do this. Either it's not set up or I do…
  • (Quote) So far I've managed to import DAZ characters, and MMD stages/props (.x files that have been converted to .fbx using Blender). Otherwise I'm not really a modeller, so developing Rift apps without this skill can be tough :|
  • I'm in the 56xxx range but a reply from the guys at oculus states my order is "on schedule". Even if it's not in this batch, how often are year batches sent out? My estimate is for August if I'm lucky, but I'm not too sure.
  • This demo is one of the best looking I've seen so far! Any news on a future update? :) what's been said so far sounds amazing.
  • Thanks very much for the advice!
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