My DK1 and DK2 (and gear VR for that matter) all fog like crazy, but I haven't noticed it at all on the CV1. Also, the padding is definitely removable (or rather, the padding is attached to a stiff plastic oval which clips onto the headset), not sur…
The registry trick worked great for the processor, thanks! The Rift compatibility tool now shows it in compliance.
Unfortunately, I still get the message in Oculus home because of a USB controller on my system (I bought the USB3 card that Oculus re…
Back when I pledged for Elite: Dangerous, we got the single player combat scenarios only. Even with the DK1, they were so much more thrilling in VR than on a monitor, that I basically only played in VR. Now in the larger universe, I am spending much…
Quick update on the weekend's progress:
I've started the transition from vr.js to WebVR, which will take this project from SDK 0.2.4 to SDK 0.4.1, with DK2 support. To start with, I'm updating my THREE.js pages, which include the VWL control screen…
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Yes, absolutely. I assume that the standard world will be a web hosted app that caches some amount of data locally using something like html5 local storage.
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I'm not currently doing anything special to deal with this case. I believe t…
Thanks for the kind words all, very much appreciated!
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Good question! Yes, the idea is that both of the modes you specified are supported. You can see in the video that I've just taken the standard Unity Tuscany demo and added a static link …
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Strongly disagree. I find the experience way more natural with the camera picking up the subtle movements and shifts of my head. Positional tracking also makes reading text in games like Elite: Dangerous way easier when you can lean in.(Quot…
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I use that stick, I recommend using GlovePIE or something similar to make a "shift" button, I did that so I could use the hatswitch for both power management and vertical/horizontal thrust. I'm sure it's not as precise as a more e…
My impressions after a day:
IRL I am a bit prone to motion sickness (can't read in the car, etc.). When I got my DK1, I got extremely nauseous while using it a first. Over the course of days and weeks, I slowly adjusted to the point where I could u…
Just checked my order status, and it was changed to shipped!
Ordered at 8:55 am in California. Shipping number is not yet recognized by UPS, so no ETA yet.
Hype!
My guess:
Games published by Oculus (Lucky's Tale, EVE Valkyrie, etc.) will downscale well and run on a wide variety of hardware. Games made by small groups of developers targeting VR (Lunar Flight, Darknet, etc.) will do the same.
However, large-…
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Just to expand on this, the exact quote (at least the one at 1:30, maybe there's another) is "I think we'll ship probably 20 to 30 thousand in July, I believe (crosses fingers), don't quote me too much on that but that's the plan right…
With facebook money, Oculus may be able to get displays at non-standard resolutions. A 3840x1920 display (nice square 1920x1920 per eye) running at 95 Hz and 24 bit color would just barely work with DisplayPort 1.2 by my back-of-the-napkin calculati…
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Make sure it's in StarCitizen\CitizenClient not StarCitizen\Client.
Also, make sure Windows isn't hiding the file extension. By default on WIndows, if you make a text file and name it "user.cfg" it will actually be named "use…
There's a config file in the forums that improves stereo rendering while sacrificing correct warping. IMO it's a big improvement over the official implementation.
https://forums.robertsspaceindustries.com/discussion/109939/modified-user-cfg-for-ocu…
I get the feeling they only released it in the current state because of the "Oculus Rift in hangar module" stretch goal. Since the dogfighting module is coming up soon, maybe they felt like they had to get something out the door, even if i…
Just a heads up: you may have to tweak some console variables to get it working, as per http://www.reddit.com/r/starcitizen/comments/1z0ox6/oculus_rift_help_and_discussion/ . Also, there is no true stereo 3D in this version, I think for now they're …
Great job so far, my favorite Hydra demo to date! Like others I found it way harder than you make it look in the video, but I had a ton of fun nonetheless.
Something I'd like to see is a toggle to display a third person view of the bird on my monit…
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Couldn't be happier to be wrong, Rift support was added early in the alpha and it looks great (minus some minor shadow issues).
I'm a little worried about Star Citizen, not the overall development progress but the Rift support specifically.…
Palmer posted on reddit in response to concerns over the 2015 date on Valve's slides:
"None of our plans have changed. I can't give a definite date right now, but Valve's presentation is not necessarily a reflection of our internal timeline. T…
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I agree 100% :) . When you expand this into the full game, I'd consider keeping the "wheelchair" mode as an option. I'm sure it's even better if you stand up in both reality and the game, but I always feel like I'm about to fall …
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Hmm... my guess would be:
1) Surface area. There's going to be a lot more surface area on the front of the Rift than on the top of it (I'm guessing the consumer Rift will be less bulky than the Crystal Cove prototype). Upward-facing LEDs mi…
Based on the title, I assumed this would be a rant about how all original Oculus backers are entitled to a free Rift v2 :lol: Ah well, good new about Elite though.
As far as I know, three.js doesn't provide any way to access data from the Rift. I think what you really want to do is use vr.js, that's what I'm using for my Rift web project. It requires you to install a plugin in your browser to get orientation d…
Elite: Dangerous looks great, but last I heard it won't support the Rift at launch. In the FAQ they say they may support it post launch, but the way they lump it in with a bunch of other platforms like "iPhone" doesn't exactly leave me hop…
It says this in the reddit thread, but it's probably worth reiterating: make sure your display mode is "Extended" not "Duplicated". Also, I think that someone reported problems with using more than one monitor, I think maybe the …