Hey Luceiferous,
I took your feedback onboard. You were 100% right that it was more of a copy than inspired. I watched a tonne of Maurice videos (hilarious stuff!) and came to the conclusion that the look was correct but the energy was not. I ended…
Hey thanks for the feedback Luceiferous!
The jump suits guys are the enemies and was hoping to make the player different.
This is for the character you play and I really like the Maurice idea. I was actually leaning in a similar direction at some…
A bunch of people want a Jacket like character that's basically an average Joe (feedback from a Reddit thread). I feel I've leaned way too heavily on the source material to the point it's creatively bankrupt. Any ideas to spice up the concept?
Mig…
Happy new year!
I didn't quite get as far as I wanted to in 2020. Goes without saying it was a pretty rough year.
Excited to open the door to the new year.
Although I didn't make it as an Oculus Quest game I was encouraged to join Oculus Start. Decided to go with it
as the developer program looks very good. First cut is still going to be a VR game :)
With the recent announcement that the Rift lineup will be discontinued I thought long and hard about moving this project to PC. I'm not really in the mood for paying 1k for the Index and I don't have Quest Developer status.
A few people reached ou…
Been working on the gameplay loop around bullet time.
I've wanted some sort of bullet time since the beginning to give the player a fighting chance. I've been experimenting with a bunch of them.For example just slowing down the bullets for a brief p…
Been pretty quiet lately. Been working on the AI the framework and a new AI type - TechCultist. Next round of work will be tweaking some mechanics. After that... time to start the main gameplay loop...
Can't get melee to feel at home in VR. It's too janky for my liking... I need to move on so the player just gets a stabby stabby knife and the AI can be axe murderers.
Spent some time optimizing the content. It's very easy for things to get out of hand in UE4. Cleaned up my Blueprints to not reference any other blueprints, utilized Async loading and pooled projectiles and emitters.
Draw …
Damn times fly by...
Still working on this. Implemented a few more boring systems (level streaming\reload). Started the kick implementation for opening doors and knocking down subjects. AI and object pooling next.
https://i.imgur.com/dNQ0RiI.mp4
F…
Hi Tom,
Probably a silly question :)
I've been experimenting with traditional locomotion (with snap turning) for an FPS with high walk\running speeds. My experiments all run at a solid 90fps in UE4 and never fluctuate. One test uses a Tron like a…
I _really_ need to stress I'm rooting for SMS racing. Really made me laugh and I love the idea. I hope it wins.
From the FAQ.
Here's a link http://www.indiedb.com/games/sms-racing ... on-windows to a previous jam (lum dare) for SMS racing.
I hav…
I'm not in the final because my entry was rubbish (http://challengepost.com/software/telegear). My excuse: I was travelling overseas for work for 3 weeks during the jam :)
I'll throw my 2cent that I shared on reddit.
I do recall an email stressin…
Hey MimicryGames,
Well done on finishing the jam! I'm currently downloading your entry but it's taking a while.
I'm still on the fence if I'll do something with Telegear. But like you proud to actually get something done despite all the issues.
The link is on the bottom of your submission page?
https://vrjam-submissions.s3.amazonaws. ... submit.apk
http://vrjam.challengepost.com/submissions/36141-gate-d
+ 1 000 000 if this is the graphic on the shirt.
http://www.theriftarcade.com/wp-content/uploads/2014/06/Palmer-Luckey-E3-2014.jpg
Edit: What a great post for my 100th.
UE4 was no cakewalk either :) I just figured it was done now as it was sponsored by Samsung and it suited their release timeframe.
With regards to testing:
There were a bunch of us testing regularly in the "Come help VR Jam devs test their bui…