What gets to me is the OVR could have just used existing screen factory setup and approached the flat long onscreen driver chip maker and requested at 120hz spec. Can the existing screen work with this, I don't know, but it would be a coincidence i…
What are you going to do for the next six months? This wait period offers an opportunity for the Chinese to come in. Expect something with two 1000x800 high freq hacked after-market screens, available at half the price.
As an ever present counter thread poster...
With my VR sli setup, I'll just play with my dk2 setup til a Chinese maker comes along with a cheap x two cheap screened head set. These screens each typically go for $50. The rest is injection molded pla…
Don't compare a mass market product with a niche bleeding edge fanatic only entity.
This step to worldwide VR may not be the final. We need another generation of gpu advance as well as the big hardware players to get the price down to mass market. T…
Given that most here have dk2 and some might be wondering about just how much better cv1 really is, there might be a serious fraction of the dk2 numbers not purchasing cv1.
We could be in for a launch failure.
Whatever happened to the Facebook adv…
Do a reinstall of oculus stuff, did you recently do an nvidia driver upgrade or did the auto updated do it for you.
Driver synching problems can manifest as hardware crapping out. Hardware should be robust, but watch out for combined usb over amppag…
My finger was hovering over the checkout button til I saw the unlabelled vat and the ridiculous shipping cost.
Some fool has just f'ed everything up. This did not occur with the dk1 and dk2.
Why now?
I suggest VR enthusiasts seriously think about …
A query.
When a unit goes overseas, is vat charged, or is vat only for domestic purchasing?
If not, why is it added to overseas orders? The last dk2 unit, customs charged the correct amount befor oculus did the box price lie.
I know the answer as …
The price jumps from $599 to $699 without explanation at the final checkout.
Shipping price is ridiculous.
Sorry, I will now pass, and I would really challenge the superiority of cv1 over dk2.
Please convince me with specific screen refresh stats…
I've got two gtx970s working smooth as for some demos, dead for others with nvidia VR sli 361.44 driver.
But with the no attaching tracker issue. Either a driver/oculus Sdk synch, or the pt driver has been uninstalled after extra video card installe…
Happy new year to all. I've been off this forum for a while now, but the recent VR sli driver update, after several driver bug fixes has initiated me to get back into it. I will be looking at the Sdk in detail as I'm hoping to convert a iPhone graph…
I got this no tracker attached, too. Also another symptom, the usb power connector light and tracker camera light flashes rather than a steady light?
Changes were I got another gtx 970 for sli, after the August nvidia game works VR sli driver an…
The mipi interface is finally being opened up. Check out the mipi shield project for the raspberry pi.
http://hackaday.com/2014/08/19/a-mipi-dsi-display-shieldhdmi-adapter/
Here are images of the samsung galaxy s5 (1080p) and the samsung galaxy note 4 (higher resolution).
Note the doubling of the 5 main mipi Ghz signal lines, (4 mipi lanes + ?). There is an extra connector to the
left for the new stylus sensor film con…
If mobile screens had the video line scan along the usual operating system 'along' direction, my quess is that
ovr would simply have continued with the 0.3.x line of the sdk. So as an issue causator it could
be the all encompassing one. No need for …
The price/value of the gtx970 beats every GPU by a wide margin. It is a price-point change of strategy
by NVidia based upon OVR's recent claim to fame. Hopefully they will deliver on the VR direct promise.
AND hopefully OVR will move on from 0.4.3.…
I'm waiting for the cable that sends video to a big screen to be reversed as an hdmi input from a gpu.
That will enable presence in VR mobiles for those who have desktops still. Mobile gpus are far far too
small for enviroments that will interest th…
It would be interesting to know the poly count for that 2,3 gen back game, (for game cube console).
I suspect that there are lots more polys than you think for this game as a basis for the cell shading renderer.
Todays AAA's have lighting and bump …
To HELL it is!!!!! developer kits are supposed to work. Sorry that's my experience over a software engineer's career.
sure there will be lots of bugs, just that the basics must work so the developer can do work.
I hope you are right, but it looks like the runtime will require 75 hz delivery of frames. I presume simple duplication of frames will not work for VR, so it is a non-fudgible requirement. So any > 100k polygons, say an AAA title with all feature…
For GPU, check out the cooling requirements.
Not that you need lots, rather the opposite.
The 900 nvidia series has a smaller chip that is too small for three standard sized heat pipes to work well, two will do and enable a smaller length card leadi…
But the thread's title is actually correct. Any counter is plainly false, unless you want
100k polygon games. That is the level of game complexity that is currently able to do
70hz frames with the dk2's 1920x1080. So when you need CV1's 2500x1440 d…
No mention of actually having working stuff here. That does tend to lower sales somewhat.
You get an initial sale kick, ... then still no fix and bang end of story.
Probably 3rd party open source sdk will come to the rescue.