EDIT: Solved! With 381.89 driver and reconnecting the rift (USB+HDMI) it's working now. (also pressed "detect" in nvidia disply settings, but I think that was not necessary).
I have big problems with the 1.19. I have a black screen, too…
Doesn't work for me.
I have tried it with the 1.23 openbeta with "-oculus".
On the screen the distorted stereo images are there, but not in the Rift CV1.
In the Rift I have only the oculus home.
Which version do you have to install? The …
Same here, CV1 and sensor are warm on IDLE (Screen is off, home is not running).
I have the impression, that both are a little bit warmer with home running (screen off).
I use USB3, so it has nothing to do with your USB2 connection.
Yes, the plugins are activated (Screenshot).
I can add VR Blueprints, IMHO that should proof, that the plugins are available, but only in the Editor.
I have tested some of the sample scenes (like CouchKnights), same effect. VR is working in VR-Pre…
Thank you alexcolgan for the info, it's good to read that.
It's recommended not to use the usb hub on the DK2. It is not fast enought for the LM data. I have had troubble to use the LM with a normal usb hub (not recommended, too). It'…
The Blocks VR Demo is really intense. After some time I have had the impression that I could feel the objects like a weak force field.
Seeing your hands in VR adds so much immersion.
One feature, that the leap motion has, is the see through camera.…
Sorry, I have moved on with the project. Can't offer a version with the bug.
It happened only in unity version 5.3.2p2.
Maybe it was related to the bug that you have posted in the other thread.
Thank you for your response.
I don't think that the dead zone is the problem. I don't have a control for vertical movement with the controller. The strange thing is, that your gaze pointer (UI project) has an offset (when the shifting is ha…
After some testing, I'm not that happy with the Oculus Utilities (including the UI sample).
- I have troubble with the OVR Character controller. In some cases it starts to rotate very slow vertically by looking left and right. (Seems a problem with…
Same here :
ASUS PG278Q + GTX980 (driver:344.16) on win7 64
Crashes most games (Direct X) when g-sync is on. Including the g-sync demo by nvidia.
One other question about the PG278Q:
Since the screen has no 75HZ, which refreshrate do you recommend …
I have printed the lens cap. This is not the best solution with the current camera. If you press the cap on the lens, than the lens could come off with the cap. That's why I have not posted it on Thingiverse or YouMagine.
If someone thin…