There are a lot new employee, including Douglas Lanman! He is researching "Light Field Displays". With him on board, I'm sure the CV1 will be much slimmer. I hope on E3 Oculus will announce some fancy lense system.
Be sure, that you are not the "idiot".
"Facebook is not a company of grass-roots tech enthusiasts. Facebook is not a game tech company. Facebook has a history of caring about building user numbers, and nothing but building u…
What a bad move, oculus!
I'm very dissapointed!
With this information I' wouldn't have ordered the DK2! I am considering to cancel my DK2 order.
I have no Facebook account and I never want to have one.
And American police is testing such tech to detect movement behind walls:
For my Unity tests with Rift and Hydra, I use a wrist-GUI.
You can see it at the beginning of my "Drums" video:
And for additional output I prefer Text2Speech instead of infos…
You could try Autodesk FBX Converter to convert the FBX to maybe obj.
The FBX converter is free software and available for Win and OSX.
Nice demo, but a lot to do.
A camera for inside the car is missing.
A crash is to intense. The physics is to extreme on highspeed collisions. Have to close my eyes on crashes.
For any other controller setting you have to edit the "data…
- sit, don't stand
- reduce ambient light outside the rift (light leaking through nose notch and ventilation holes)
- use a pc that fits with recommendation of the game/demo to avoid low FPS.
- avoid strafing (walking laterally)
The Rift SDK is not compatible with the GPL. :(
It's not allowed to release a blender (or Blender game engine) version combined with the Rift SDK.
Maybe the BPPlayer would be a possibility to combine the SDK with the BGE. The BPPlayer is n…
It seems that you need special shoes for the treadmill, right? (I couldn't see it clearly in your videos)
I don't like the idea of sharing shoes. And there wouldn't be one size to fit all feet.
Would it be possible to design some kind of over-shoes?
The crash is fixed with the V.4.
Never tested the debug, only played the release.
I like the body and the new weapon position.
Only the laser was on the old position and not on the gun. The flying laser was to ugly, that's why I have scaled the las…
Thank you for the latest patch.
It's working with German, too.
For me the laser sight is to distracting, I have set the values for it very low to hide the laser sight.
g_LaserSightLengt = 0.1
(default is "250")
g_LaserSightWidth = 0.01
The SA makes sense for videos or music. Where you want, that the user, who want to alter your work, must release the result under the same license. For such small objects like your rift the SA license doesn't fit very well.
Maybe you could choose CC…
You don't have to use the sticks to control the rotation.
I use the Motion Creator 2 software by sixense, there you can choose one of the HL2 profiles.
And than you can try (on the right) the different "…
Thank you RoTaToR1979 & zaptruder
Does it really crash? Or is it running in background?
I'm using the Motion Creator 2 software for the Hydra, not the Razor app.
There I have to deactivate the "Default Mouse Pointer". With th…
Oh no! NOOOO! :(
What is your OS?
Do you have problems with other unity apps with Rift and Hydra?
You are the first person who posted after my download link...
Is there anybody out there ... who has run my app with success?
EDIT: Do you use the…
It's so much fun. :mrgreen:
HL2 with Rift and Hydra is a nice combination.
You have implemented the FPS-view + weapon with the Rift very well.
My plan was to work more on my own rift demo ... but with your nice rift support in HL2 it has to wait …
ok, will add keys for it in my next version.
Keys have the downside, that they are digital (on/off) with no analog values. The Hi-Hat could have more than two states.
I have planed to use the velocity for the volume of the hit.
My pedals have a rang…