D3x — Oculus
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D3x

D3x

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D3x
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  • Wanted to prod again, since it's been over a month and I know there are a bunch of devs waiting to release their DK2 builds of UDK games until a new release comes out, the guys developing "Dream" for instance: http://steamcommunity.com/app…
  • This got really annoying after a while, I don't know how they thought this was a great idea to have and everyone will want to start their project with that Warning displaying...
  • (Quote) I need Deferred Lighting to work as Rendering Path since I have a bunch of lights (8+ in one room for instance) and also more than a few Animated moving elements that wouldn't exactly take when baked in as Light maps, setting the scene to Fo…
  • (Quote) Any chance this'll get fixed till the 5th? :) Gotta finish a project till about then and start another one soon after and so far I'm still on 0.2.5c because of the various issues the "Beta" releases have had since. I'd really lov…
  • This is like totally one of the first things I thought about wanting to experience after getting the Rift. :D Now if there could be some action on the bridge like in Elite Force or Bridge Commander. :P
  • TU Wien did something like this by the way if you haven't heard of it yet: https://www.youtube.com/watch?v=3zSgjhZ-cIc They were using ioTracker (VRPN) for better tracking of the limbs: http://www.iotracker.com/
  • Getting this: http://abload.de/img/untitled0qitm.png Installed the newest Visual C++ Redist and .NET Framework 4.5.1.
  • I have a really bad sort of fisheye/barrel roll distortion across most of the image when moving my head left and right that makes me dizzy when I Build & Run things like the Tuscany Demo with the new SDK. 0.2.5c seems to work fine.
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