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Dave

Brain Burst

Dave
Brain Burst

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Dave
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  • I too was unable to cast to my Shield.  I had no trouble seeing the "Do you want to allow casting?" request in the headset, but after selecting "Allow", nothing happens and an error pops on the phone.  I opened a ticket. I haven…
  • (Quote) 
  • I believe the Quest can only cast to the latest version of the Chromecast. (3rd Gen, and 4k?)  It seems very possible that older versions, including the ones built into various TVs will be incompatible.  The Quest is supposed to be able to cast to …
  • The word is "judder".
  • Using a speaker array instead of headphones is valid choice for some people, and certainly cuts down on the number of things you need to clamp to your head! The downsides of speaker arrays include: -The speakers must be positioned exactly as the s…
  • (Quote) Palmer had already experimented with software correction of the lens distortion, before Carmack ever got involved. Carmack just did his own implementation, since adding a few lines to his existing graphics pipeline makes more sense than dep…
  • (Quote) Nope, nope, nope. It's way too early for that. Trying to shoehorn native processing into the hardware at this point would conflict with Point 2, which is, by far, the most important requirement of all. If you (or anyone else) really wants…
  • (Quote) I suspect we could get pretty close to a "personalized" transfer function by merely going through a simple audition process. If the user was supplied with a number of different choices, and a way to easily demo and compare them, …
  • (Quote) I think you are misunderstanding a couple things. One, they (the sellers of Oculus) aren't going to be using that $2B to buy anything but fast cars, big boats, and giant houses. That $2B is going to whoever used to own Oculus. Namely, the…
  • Given that when standing you are more likely to "stoop down" (ie. duck) from time to time, I would guess that you may wish to mount the camera at chest height. Place it as low as practical without "cutting off" the top of your h…
  • I'm not sure why there's this fear that, "OMG, this camera is gonna prevent me from standing up!" The camera just needs to be able to see your head. If you want to use the Rift standing up, just place the camera accordingly. This isn't …
  • The "time-warping" term comes from this post from John Carmack.
  • (Quote) Neat. I thought it would be interesting to hear the differences in those 51 different HRTFs, so I laboriously downloaded all the .wav files and tried to judge them. What I ended up doing was listening to each file, and then immediately de…
  • For what it's worth, it works great in Chrome (Version 32.0.1700.107 m) for me.
  • Wow, that is a fantastic visualization tool. Kudos. After a lot of experimentation, I've decided that 4k with low persistence looks best. ;) More seriously, I'd characterize the four resolutions thusly: 720p: Pretty bad 1080p: Better, but not …
  • I assume they are using polarizing or shutter lenses on the glasses to prevent the right image from getting into your left eye, and vice-versa, but how are they preventing the second user's imagery from interfering with yours? Even more time-slicin…
  • It's pretty clear that we will want it all, if possible. I'm not sure I care which order we get the following, as long as we're consistantly moving in the right direction. High resolution (Whether we can actually render at that resolution or not) …
  • The Incom T-65 fighter did not have steerable laser cannons. Are we to believe that this is a magic X-Wing? <snort> <pushes up glasses>
  • (Quote) Indeed. Although I haven't checked the news yet this morning, I am putting this firmly into the "rumor" category. It'll be neat if it happens, though. If Sony is competent, it'll help move VR into the mainstream. If they're inc…
  • Hi. This is a bit off-topic, but I didn't figure it was worth its own thread. Is there any value to having a "variable persistence" display? Where the persistence of each pixel could be varied independent of its neighbors? Would that b…
  • (Quote) Or, you know, kinda like the turtle warning icon that Quake would pop up when your frame rate dropped below 10 FPS. ;)
  • Wow, that latest video is really impressive. Impressive in the sense that, "Gee, it seems like he's thought of everything!" Angel at some point asked what seemed confusing. While things looked pretty intuitive to me generally, there was…
  • Wow, Stunt Car Racer. If I had to pick my favorite video game of all time, this might be it. I remember stringing a null-modem cable between my office Amiga 2000, and my living-room A1000, and playing with my house mate. I will definitely check t…
  • Wait a minute, don't something in the neighborhood of 50% of all Rift users have an IPD which is less than the distance between the lens centers? I was not aware that those people were all doomed to eyeball divergence. Rather, I thought that the u…
  • How is this thread even slightly on topic for this forum?
  • Yes. Absolutely. This is pretty much a requirement for user-friendly experience. Microsoft has a nice implementation on the Xbox 360. Your user profile contains lots of preferences that the various games can then read. Are you left handed? Do …
  • Minimally: A better, smaller screen. 5.5 to 6 inch diagonal. 1080p or 1200p. Good fill ratio. Fast response. Low latency display electronics.Positional tracking.$299 In a perfect world: Even more resolution. Even better quality screen.Low lat…
  • Actually, I closed my eyes during large chunks of the demo, and still found the directional cues to be quite unambiguous. But yes, visuals do provide useful context, there's no doubt about that. I do all my gaming these days on an Xbox 360, (my Ri…
  • Wow. That was very impressive. Those front/back, and up/down cues are the most convincing I've ever heard. Things like the the "Virtual Barbershop" have always been only somewhat convincing to me. Left/right and close/far seem to be co…
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