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DeeKej

Hiro Protagonist

DeeKej
Hiro Protagonist

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DeeKej
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  • I'd love to go as well as last year's dinner was indeed great, but looks like I might be going to Proto Awards, so not sure if I'd be able to make it this year. :/
  • @spinaljack:(Quote) Yeah, feedback for telling the player what to do is what's lacking the most in the game.(Quote) Damnit, we thought we'd gotten rid of that bug! D: Thanks for pointing it out!(Quote) Okay, great feedback! There was supposed to be …
  • (Quote) I am! I'm actually one of the organizers, and will be presenting as well on Monday. We usually have a few drop-offs, so if you're just about to get bumped up from the waiting list, you can just come anyway. :) Thank you for the feedback! Th…
  • Final submission is live! :D Damn final trailer didn't process enough in time (30 minutes left even now as of writing this), but go and play with our game! DO IT! http://vrjam.challengepost.com/submissions/36131-molnet
  • (Quote) Fantastic! That's was kind of how we felt when making it as well :D
  • Milestone 3 video! https://www.youtube.com/watch?v=Dzldo-hVth0
  • The project disappears from the public listing if you make any edits - it'll most likely show up again when the edits have been approved by moderators. :)
  • Updated with some newer screenshots and stuff! We're getting somewhere :)
  • (Quote) Hehe, thank you ;) It's a shame it doesn't translate fully into English.
  • Woo, panels are moving and stuff! Graphics are still early on, but the underlying systems are falling into place. Submitted the project for milestone 1 yesterday, and we're excited to see how many projects make it in time! Good luck to everyone! :D…
  • We're having some success with our project, and wanted to give a small taste of one of the looks we're trying out for the game. (Cookies for anyone who's able to guess what's the inspiration in this scene.) We already have basic input working, with…
  • Mobile in general isn't very powerful, so I'd guess they have it in the guide to just let devs know that "hey, you probably won't have much of anything else running in your app/game if you use it". :P It's not that it doesn't work, it's th…
  • It's working now. Couldn't get my current project to run, but created a new project from scratch and that worked. :) A blue space with a plane working beautifully with the GearVR and Unity5. :) Edit: Still bugs to be smashed though. Tried importing…
    in Unity 5 Comment by DeeKej March 2015
  • I was actually able to borrow one set from Samsung, but it was through a connection there that I've had since before as an organizer for Stockholm VR Meetup. However, even if you don't have an already established connection, might be worth it to jus…
  • Registered. Now to hope that either one of my three flights don't get delayed. :P See you there!
  • Aw man, noticing this way too late. Might be coming in too late as it is (landing at LAX at 5 pm [if there aren't any delays], want to swing by the hotel before anything else).
  • My 780M doesn't run it too well, but it's pretty non the less. Like the "Come in" sound cue by the captains quarters. :) (Edit: oh, and gamepad works fine!)
  • As mentioned, the scale is off here and there (for example, the big xbox controller), but overall it was a nice demo! A good first demo in Unity. :)
  • Dexter111: Yeah, it wasn't optimized at all (still isn't), though I hoped it'd be better on a card like that :/ Prelucid: It doesn't? Oh well, might look into it later, might not. Classes start later this week, so might not have time to find a Mac …
  • ID: uEI_JUtmQaA Thank you! :) (btw, blown away by all the awesomeness coming out of this jam, great work everyone! :D )
  • Our Milestone 2 contribution: https://www.youtube.com/watch?v=uEI_JUtmQaA
  • Hey all you other VRJammers and Rift devs - we want you to test an extremely notevenclosetoready build of our game! We're making slow progress due to exams and the like, but we've now made a first edition of our control scheme for the third person-…
  • Team of four, using Unity to try and bring third-person perspective to VR. Gameplay is inspired by Myst, art and story is inspired by a few games and anime. Good luck everyone!
  • (Quote) Registration to the jam is my guess. EDIT: I misread the OP, sorry.
  • Today I got the last member of my team onboard, so I'll be taking part in this as well. Just waiting for the rules to be posted before actually signing up, doing some preliminary work to make the more bothersome parts of developing the game alot eas…
  • Good someone already brought this up, I came here to ask most of these questions myself. :P
  • Haha, remember hearing about this in my first course here. My teacher at the time is a huge Entropia fan. xD Entropia is cool. My uni has bought some land on one of the planets, using it for research and a few classes. A lot of people are actually …
  • I think this is a great idea, and something that could be really useful before we get proper haptics to work. I'm testing this out, trying to make it doable with the Hydra in Unity, though I'm having some problems. :geek: (disclaimer: still learnin…
  • A great read is "Level UP!" by Scott Rogers, brings forth a lot of good points about making games and how to think in a fun and entertaining way. (and is the only coursebook I've actually found really worth buying so far) Best tip that I …
  • Almost 10 min gameplay with it from forum user Cymatic: http://www.youtube.com/watch?v=t9TwZ3jpPoA
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