Well that didn't take long. You can use Dumpsys:
If you just want to see what is running on your device:
adb shell dumpsys -1
To get the package names use something like this:
adb shell dumpsys procstats --hours 1
From that list find the…
Just to be clear, RAM is storage for data that is being actively used. So a side loaded video doesn't use RAM until you're watching the video. But that would be one video at a time. You want to know how much RAM you use while watching a video? And h…
@undef_dev thanks for the information. Though I'm still not sure how you are managing to get it through the store upload? As without INFO it won't go through.
I have managed to do the build directly to the device from Unity with LAUNCHER. …
Thanks for the information. This makes more sense to me now. I'm going to continue playing around with this and see what happens.
Interesting, though I'm not sure how you managed to get that through Oculus anyway? The INFO …
Thanks for the explanation, makes more sense to me now. I'm going to continue experimenting with the commands and see what I can find.
On the Go I can't seem to get the command to work. It returns with an argument exception…
ADB is a tool to interface with the Android paform, it's from the Android Patform Tools, part of the Android SDK.
You need to do a few things:
- Set your Oculus Go into developer mode (you do this by clicking on the h…
I haven't tried this yet, but did you connect with ADB to the device IP address? To test this, get the device IP with adb shell ip route
Then connect wirelessly with
adb tcpip 5555 adb connect device_ip_address
And you can …
I agree with the above. The ability to set the device in a single app mode without any way to get to the Oculus home page. Additional elements on this are a bonus, such a password protection and any other prompts.
I agree, the dpm set-device-owner method works on android usually but not on Go. Maybe there's an extra step here on Go to be able to pull it off. Wouldn't it be adb shell dpm set-device-owner (package-name)/.DeviceAdmin ?
When I read your question I was curious myself, so I just tried mirroring the screen through ADB and it works. I tried it with Vysor, it streams in binocular but at least it's a stream. Worth checking out other methods using ADB seeing that it works.
That's a shame, though possibly something that will work with the next Rift Core update? Oculus announced that in Oculus Home you'll be able to invite friends. Hopefully that will work for local network only as well.
A few questions:
- Have you tried all three sensors separately to make sure they all work?
- Have you tried all 3 sensors separately in 3 different USB ports to make sure the USB ports can all power the sensors?
- Have you tried using 2 x USB3 ports…
Oculus stopped supporting Mac back in 2015. I used to use my DK1 and DK2 on Mac, but never the CV1. The main thing will be the graphics card on your Mac, do you know what it is? A second, the USB ports.
There are a few blogs online that talk about …
I haven't seen any mirroring software for Go on Mac yet. In terms of audio recording, Video Capture on Go doesn't record audio, so you need to record it separately.
If you want to move files to you computer you needs to have installed the Android …