Heck. There is even DK1 headsets that still in play.
You can see by steam statistics.
CV1 has 13%. If we consider that total is 1 million (though I think this number is bigger today). That means there are 130 000 active CV1 users. 130 000!
Interesting fact. Even though Oculus not supporting CV1 accessories manufacturers do.
Lenses, grips, etc. - you can find anything.
There was an interesting story with AMVR controller grips. They ran out of stock on Amazon. But after a while unexpec…
Thanks for the hint.
These are used ones. :(
I feel kind of uncomfortable to buy used stuff. For one it's used. For other you never know what to expect. E.g. my friend bought used GPU. It lasted 1 month and died. Turned our there is a trick …
I can understand him.
CV1 has awesome screen and sound. Though it's worse in clarity due to resolution of pentile matrix.
Index has awesome controllers and higher refresh rate. And no issue with setting 360 tracking. :D
I also heard…
I also don't understand why Oculus ignores demand in such things like full body trackers or wireless adapter.
It's just unbelievable for me.
Sometimes I wonder what their top management is doing all the time. Guys there is a HUGE de…
Example from Amazon.de.
Sensor. Used. 260 Euro.
Controllers. Used. 430 Euro. Almost the price of a new headset.
And it's not as if people put some astronomical price for fun. Someone would have to buy it if his controller breaks.
I have a feeling Oculus dumped CV1 to focus on Quest. It's a reasonable move for them.
It's economy (though small I'm sure). It's removing internal competition (to sale more new gen hadware since it's invested money).
It's just give…
It's not an early adoption anymore. Judging by amount of VR information on the net (popularity), quality of new titles (invests) and lack of headsets (demand) in shops - VR stopped being a niche product and becoming mainstream.