Sorry you're having a hard time, we're constantly trying to improve the stability but some users tend to have this issue way more than others so it can be hard to nail down whats happening in every situation. With the latest update and OS we've seen…
Creating a simple unity app might be enough for your needs.
You wouldnt be able to publish it on the store but sideloading would work fine.
Get the unity android sdk, oculus sdk, drag drop your .obj or .fbx into scene, add a camera and build
not until link is available later this year.
No specs have been released specifically for this use case but i'd imagine it'd be the same as minimum req. to run a rift
Thank you for the kind words!
Where were you trying to leave feedback? you should just be able to leave a review on our store page. If thats not working i'd like to investigate further for you.
As for the vote kick, its unfortunately something that …
What i mean is the actual texture import settings. Make sure you have proper android compression settings applied and that the lightmap size(mb) doesnt push over your ram limit. Use the ovr metrics tool while running on the device to get a proper re…
If you want to just use it as a button the mappings are defined here
There is no IMU onboard though so you wont be able to get an onscreen representation
No, the point is you shouldnt be hitting this low of a framerate in the first place. Its a feature designed to compensate for dropped frames so that your users dont get sick, but it can only do so much. If its as bad as you're describing youre likel…