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MrMonkeybat

Brain Burst

MrMonkeybat
Brain Burst

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MrMonkeybat
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  • For a serious answer look hear: https://developer.oculus.com/blog/powering-the-rift/
  • I tried out an electric wheel chair once, joystick based movement did not make me motion sick despite my legs not moving its the acceleration that is the thing.
  • Like Cory said this kind of research if it can be done it will come from the medical field those working with prosthetic limbs and paraplegics. In this thread viewtopic.php?f=26&t=7695 I asked Steve Perlman whether with higher frequencies P c…
  • ^Interesting that you two prefer analogue movement and acceleration. Most people and the Oculus guidelines prefer instant acceleration to reduce the duration of the accelerating period.
  • When they first came out I remember games like Wolfrnstein and Descent making me dizzy. I think it may of been a mixture of causes like 2 point perspective, short repeating textures, and frame rate issues on early PCs.
  • I am skeptical about treadmills. I have not tried one myself yet but they let your feet move round a slippery disk but your vestibular system must still be not detecting movement.
  • (Quote) I am not talking about that silly LCD Quantum Dot hybrid aproach in the article Iinked to http://www.nature.com/ncomms/2015/15051 ... 49_F1.html they are printing true emissive RGB QLEDs if they really can be 50-100 times brighter than LCDs…
  • (Quote) We need QLED displays! (that is quantum not organic) https://en.wikipedia.org/wiki/Quantum_d ... Comparison(Quote) They can now be printed at with RGB triads at 2,460ppi resolution http://www.nature.com/ncomms/2015/15051 ... 49_F1.html So…
  • (Quote) If you dont have a true light field display its not worth it. Fake bluring of the screen when it is really at the same focal distance is only going to exacerbate the accommodation reflex conflict. Tracking the depth your eyes are converging…
  • (Quote) CV and consumer software that runs on it should work in Direct mode only thanks to driver support from the GPU makers.
  • If fill factor was so important then why do green scenes in Gear VR look so much better and less screen doory than the blue scenes that use a larger percentage of the screen.The green scenes using the tiny but twice numerous green sub pixels look wa…
  • (Quote) You can do that but their is no primary palette of smells like there is with colour, virtually every smell would require its own cartridge. Also oderants are sticky, scent dispensers tend to end up smelling like a mixture of all the scents …
  • Smellovision is too hard a problem it will never fly. We will get direct neuron stimulation first.
  • (Quote) No you definately need lenses if you are not severly short sighted major headaches would follow if you did not use lenses to increase th focal distance to a comfortable distance "3d Head" is not the solution.The problem is angular…
  • All displays with sub pixels have SDE pentile sub pixels are the worse. Cresent Bay and Vive just reduce it by have optics that blur them together a bit. I would not take what Palmer says as gospel go back far enough and you can find quotes from him…
  • (Quote) According to Microsoft Research no one could tell there set up from the control. The question is whether eye trackers of that quality can be be made cheap a small enough to be put in an HMD. And at what angular resolution does foveated make …
  • Something that could make higher resolutions much easier is eyetracked foveated rendering. http://research.microsoft.com/pubs/1766 ... inal15.pdf
  • (Quote) The size of the render buffer is an entire different matter and will vary depending on the intensity of the scene, but separate text layers can be made much more readably, low polly GearVR ports and virtual theaters and desktops will be abl…
  • most of the game types I can think of are already being made by someone somewhere.
  • Entanglement does not work that way, as soon as you measure the particle entanglement ends. So you know the other guy reads the opposite spin, but the spin is random there is no way to force the other particle to have the spin you want to give some …
  • (Quote) The quantum part is for encryption, apart from that it is no better than any other optical communication. If you where expecting some kind of ansible communication device wireless and occlusion free those who know more about quantum physics…
  • This is complicated by the differing angular resolutions from the center to the edge of the screen. With anti aliasing and head wobulation you also get a bit of information from beyond the angular resolution of the pixel. But if we simply devide 10…
  • (Quote) Something like DK1 could of probably been manufactured a couple of years sooner. But something like CV1 could only be manufactured now.
  • Seems HTC's aproach is to keep it under wraps until a month before release so the hype dose not go down before it goes on sale. Aparently it will be revealed in October: http://www.techradar.com/news/wearables ... er-1299053 I expect the consumer v…
  • (Quote) Wierd as the base stations are fixed they should only have to calibrate the the location of the floor once then the system should always know where the HMD is in relation to the floor. Maybe its more to do with IPD adjusting the lense assem…
  • If they can get a decent CPU of their own (fingers crossed for Zen) There might be gains to be had by putting the dual GPUs and CPU all on the same interposer die sharing the same stack of High Bandwidth Memory 16 gigs or so required. Then use that …
  • I am currently leaning Vive. The latest show of Oculus seems to of just caught up to the Vive DK with a bit of consumer polish. Looks like lighthouse is still more accurate than cameras, don't know how long the USB cables those cameras plug in with …
  • The 3d sound is good one of there aquisitions, not something quickly build by quickly by a temporary gather. The 3d sound is also an open SDK free to use for any use.
  • (Quote) When people measure resoultion in ks they are measuring the horizontal resolution in thousands. 2560+2560=5120(5k) resolutions measure in k has nothing to do with the total number of pixels. It actually is the full computery definition of k…
  • But it also tracks your thumb as well apparently so you can give a thumbs up sensors inside the ring would not have a good view of that. Or is it something as simple as some kind of proximity or light pressure sensor that detects when your finger i…
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