OZi — Oculus
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OZi

Brain Burst

OZi
Brain Burst

About

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OZi
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20

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  • I am experiencing an odd issue. When I first load the game the camera is in the correct spot, but each time loading after that the camera is moved a metre or so forward to the front of the ship. I have to delete and re-extract the original files to …
    in VR Shuttle Comment by OZi August 2014
  • maybe i confused people with my comment about it standing out compared to the 200+ demos I've tried. I was referring to the smoothness of the head-tracking. A lot of demos I try will sit at 120fps but will not be as comfortable as this demo. Not sur…
  • Thanks for the update, just checked out his blog and lead me to subscribe for news on the upcoming titles. Looking forward to them
  • hey alex. first off thanks for sharing, I had a great time with this. I liked that you had a portal titled "want more? need feedback". Which lead me to think "Yes I do want more! I'll help" and get out a pen and paper whilst I played. * Loved t…
  • I was blown away by this! Loved the mocap, even with the 'quirky' models the movement alone added so much to the experience. All the sequences were thoroughly entertaining, great sense of humour. Framerate was struggling for me but it didn't detract…
  • Really enjoyed this demo. Found it very relaxing and the controls definitely added to the immersion. I had some trouble seeing what boxes I had collected already from afar but I didn't mind the backtracking either. Once I lined up my boat I just lai…
  • KC130280 wrote: I agree. It would cost roughly 5 K, if you include the time it takes to render out such a scene. The lightmaps in RedFrame were rendered with Mentalray, high quality but at the cost of increased render-times. Without virtual te…
  • just tried it out. there's definitely a place for these types of VR rides/tours through landscape. felt exceptionally smooth and responsive head-tracking which was what stood out straight away compared to the other 200+ demos I've tested. nice…
  • just saw this on reddit. I enjoyed it a lot. scale felt just right, good attention to detail and quite relaxing. well done Agua!
  • hey just checked out your demo. really enjoyed it. solid 120fps and looked a lot nicer than most rift demos even running it @ 1280x800. Loved the view from the cockpit, everything felt right. Keep up the good work
  • nice work on the coaster demo. besides the random speed up/slow downs that you addressed already, it was a good experience. definitely a better feel than most of the other coaster demos
  • hey thanks for putting a demo together. Are you meant to get to the sphere? I couldn't manage to trigger anything before the timer finished and I fell out of the world.
  • Nice little demo. Pretty sweet view as far as cells go
  • great sense of floating above earth. the asteroid were merely a distraction to this nice work
  • good to hear codafrost! I really enjoyed it and looking forward to seeing more from you in the future
  • cool demo. liked that aiming and movement were both joined to headtracking. however i soon learnt staying still and just aiming kept me alive a lot longer. keep up the good work
  • Just checked the demo out tonight. The intro was a nice change, I was worried it would make me sick also but was fine. Really like the avatar being present, which I only realised once I went up to the mirror. Also like the menu system, surprising ho…
  • As others have said, I enjoyed the slow disney ride style. Made it very relaxing to observe what was going on around me without having to worry about movement being too fast. Good Work
    in Nightstation Comment by OZi May 2014
  • great game. played through it in one sitting, quite addictive
  • Really enjoyed this. The feeling of the battering ram interacting with the boxes felt very responsive. I also got stuck (Spoiler) . Hope to see more from you in the future
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