VRoom — Oculus
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VRoom

VRoom

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VRoom
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  • Don't have my DK2 anymore, but this looks incredible. I hope you plan to make the demo compatible with Vive and CV1 as well.
  • I'll get Vive if it's around 600 eur (full package with controllers) anything more than that? I'll have to decide when the time comes. But most probably not... because then the HMD will be really niche and I guess not many developers will choose to …
  • My best case scenario: Valve releases Vive in 2015 and is a success. They don't sell millions upon millions of units, but they sell enough to see VR as a viable market to build upon. Then in 2016 Oculus releases a CV1 that takes a step even further …
  • my3dscene wrote: I wish you the best Oculus. You were the future once. C'mon, can you be any more shallow? I'm excited for Vive as everyone else and will probably buy it. But that doesn't mean I won't be getting Rift CV1 once it comes out. V…
  • How do I make the boat moving? Do I have to press some key? Beautiful looking demo otherwise!
  • VizionVR wrote: Don't get me wrong. VR Games are important right now, but ONLY because game engines are the best possible resource for current VR app design. But games will only take VR to a limited level of consumer NEED. VR will remain a novelty…
  • This GDC will be incredible. So many good stuff happening right now. Oculus CV1 is close, Valve VR looks absolutely incredible and then there's AR that I'm getting more and more excited about. Hololens looks like it will be very good (despite limiti…
  • So, how is the game? Is it worth a purchase?
  • Having gtx970 I looked up Windows Experience and it ranks my gaming graphics as 7,9. This seems pretty low for an hi-end GPU. Is that normal?
  • I don't care if it's 1440p or 1080p as long as the SDE is almost solved (and, as I read, CB prototype is practically there). No matter what, resolution won't be perfect for quite some time... so as long as the image quality is good enough that it do…
  • Agree. Easily the best CB interview/review. And it's great to see them both so enthusiastic about this latest prototype (the trend I keep seeing practically from anyone that tried it actually).
  • The game looks great, but I always get stutter in Direct mode (no matter at what quality I run it in- with GTX 970 frame rate shouldn't be a problem anyway). And I can't seem to run it in Extended...
  • Looking fantastic. Too bad I'm getting quite a bit of judder (with gtx 970).
  • Every single encounter with presence so far. It's just a magical feeling. Too bad it doesn't last long enough in DK2. Also, playing Shufflepuck Cantina Deluxe, it was the first time I got so immersed in a game, that I forgot I'm actually sitting …
  • Welby wrote: We know/guess that the Crescent Bay has a (i think little) increased FOV,better resolution(SDE sensibly more noticeble or not noticeble at all),much lighter,more comfortable,better latency,360° Positional tracking and 3D audio. Thi…
  • Beautiful experience! Too bad DK2 is not really comfortable enough yet for such meditative experience. Discomfort of mask and peaceful abstract visuals kind of fight with eachother most of the experience. If CV1 will be much lighter and more comfort…
  • VRoom wrote: It crashes no matter if I run it in direct or extended (direct to rift or normal exe) mode... I have Windows 7 64bit and gtx970 Ah, I solved this by unpacking the game on C drive. Now it works in both Direct and Extended mode. …
  • It crashes no matter if I run it in direct or extended (direct to rift or normal exe) mode... I have Windows 7 64bit and gtx970
  • Could you add xbox controller option for those of us who don't own a Leap? Menu screen looks great
  • Ok, just had a time to make a quick look around and play a few sessions... amazing! Graphics and menus look awesome, tracking is perfect... and gameplay... it's just suited for VR. No discomfort and you really feel like you are there pushing that pu…
  • grodenglaive wrote: I agree. I didn't like the scuba mask effect of 0.4.3, but it was still preferable to the sharp black edges that were so immersion breaking (DK2). What distance do you have your DK2 set on? I have it all the way out and I …
  • It's great to see that direct-to-rift is finally catching up! It's so much smoother and easier experience. Also, I'm not sure what the last 043 update did, but I was loosing the approaching feeling of presence I was getting with older runtime/drive…
  • I'd love to try it (looking great), but no Leap here.
  • Everyone who didn't back The Cabin yet, do it!
  • Such a great news! I was playing that little DK1 demo too many times, so much fun!
  • Ah, damn... seeing the topic I thought DK2 version is out already. Ok, back to waiting patiently.
  • Yes, I think the option to manually turn the monitor mirror on and off should be added as a default. I noticed FPS drop as well. Also picture on monitor can be nice, when you demo a Rift to more people, but most of the time it's unneeded entirely.
  • Some kind of a demo in style of Welcome to Oculus (VR potential showcase) would be great.
  • Thanks for the note! Looks like it will be fantastic (toy-size looks great in VR), but I'll wait for Rift support before buying it.
  • Works for me, but no positional tracking. Looks interesting though. Very cool visuals!
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