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adroz

NerveGear

adroz
NerveGear

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adroz
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  • (Quote) Great news guys, Loved the last big update! Keep up the good work! The main advantage to me with the mirror plane aligned exactly on the origin on export is when you create a symmetrical object and want to export out to say Topogun or Blend…
  • (Quote) 
 Nice work! What's your technique for getting the nice straight and tidy paneling on the body of the craft? Are you just using the constrain to line with the subtract clay tool?
  • Does anyone know if it's possible too add your own skybox to medium? Also is there a way to add multiple lamps?
  • (Quote) 
 owch....oh well looks sweet!
  • Any word on this problem yet developers?
  • (Quote) 
 How did you do the hair man?
  • (Quote) 
 Yep I love it, also a great way to practice your anatomy by building up all your characters muscle groups onto an armature. Hope we get a word back about this. But other then this problem it's a breath of fresh air :)
  • yeh I can't figure out how to fix this either. At the moment I guess it's pointless to create a symmetrical character in medium to be polished in another program. Hope there is a work around for this or a patch for the exporter. It's awesome how fas…
  • Thanks guys, yep that's looks like it's worth a try. Yes they definitely need to look into air circulation and even perhaps a design that can funnel any sweat that forms inside the unit out threw some spouts at the bottom.
  • Hey guys, Me and my team have been working on a VR horror project at the Queensland University of Technology for the past 8 months. If your interested we have an early version available now for download from indieDB. We will be doing some bug fixes …
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