bubimude — Oculus
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bubimude

Brain Burst

bubimude
Brain Burst

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bubimude
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  • Maybe they can add in VR popcorn, all the fun of eating during the movie with no mess and no weight gain.
  • While I do get why people are saying the new targets are less satisfying to punch, I also thought the amount of "spray" could be distracting earlier. I like the new targets, and I don't mind that hooks and uppercuts are the same color. I do agree th…
  • Brixmis said: I wonder if this is released for Vive as well - considering the recent post about sweat destroying the headset and HTC refusing to fix it under warranty? Never mind - I've sweated into my Rift for hours on end and had zero issues…
  • Oh also, would be interested in some type of void environment that's really minimal. Could be even slightly more tron/scifi themed, but not much of an environment and just light based orbs etc..
  • I would love to see some kind of alternate point scoring system that operates on raw point score rather than multiplier. I find myself getting too caught up in streaks, and then when I lose my streak I almost just want to start over or quit out of f…
  • I feel there's a lot of confusion around the resolution of a headset and the resolution of the video you're playing.  When you're looking at a TV, the resolution of the TV and the video playing on it are usually 1:1.  You're watching 1080p video on …
  • I'd be curious whether the S8 can handle slightly higher resolution video playback or at least full 60fps at 4k.  For video at least, the current PPI doesn't really matter because past phones haven't been able to play back anywhere near the required…
  • Yep Otoy makes ORBX for Gear which is a great cubemap viewer.
  • Maybe put your whole head into an ice cold bowl of water? As a side benefit you'd achieve total immersion!! Haha sorry no actual solutions
  • OrbX Player allows you to define looping via a json script. Also their new version allows you do loop huge 18k cube map animations for limited durations.
  • Not sure if this has been mentioned on other threads, but I was having an overheating problem after doing a lot of testing, and I realized that it correlated to me trying to keep my battery charged. The charging warms up the phone a lot, so if i ch…
  • mosley wrote: in answer to the original question, there is absolutely a case to be made for 360, simply because there is content that doesnt require "guiding the viewer". concert videos would be an example. not being guided but being able to look …
  • A quick update on this: I've been testing 180 degree animations in MilkVR... figured out how to force the app to display correctly by adding the proper tag to the filename. I have to say 180 isn't enough. But 360 is too much for most viewing ex…
  • Otoy is developing something like this for their ORBx player. Not sure on a release date though. http://render.otoy.com/forum/viewtopic.php?f=98&t=46282 "We are finalizing the lua layer which can drive much more than the simple JSON stati…
  • Yeah that would definitely be ideal if there was a way to pull from a higher res source video. I'm not a developer myself but my guess is there would be some lag when loading in the bands... especially on quicker head turns. Has anyone experimente…
  • Hehe seems porn is leading the charge in formatting this stuff properly.
  • You bring up some really good points. It seems like we should figure out, for every device given its FOV, what is a good range for videos? It may be that 180 degrees isn't the ideal number. Finding the right compromise between comfort and image q…
  • zenplay wrote: bthiem333 wrote: I know the argument usually is that seeing the edge of the frame breaks immersion, There should be a workaround for this: 1. Limit the view direction change and never allow to see the edge. 2. Disto…
  • I know the argument usually is that seeing the edge of the frame breaks immersion, but I'm finding most of these 360 videos so low res that you can't achieve immersion in the first place. The stills in the ORBX player give a great preview of what w…
  • This is my first Gear VR but I own both of the DKs. I'm very happy with the picture quality, even though the loss of FOV is a very sad thing. I'm also experiencing the left direction drift of the tracking. Also, one thing I didn't think of in adv…
  • I wonder whether there will be a size limit to the files you can copy to the S6's internal SD card. Depending on how it's formatted it could have a 4gig limit right?
  • Seems to me like the new storage on the S6 is faster though. There may be a benefit to faster transfer times as well as read speeds when playing back large videos etc. right?
  • Max VR isn't free but works great for videos. I believe they just added support for photos as well.
  • Hey Interlink, I've been experimenting with a c4d setup myself. First off, the real problem is that cinema 4d doesn't have a spherical render mode. You can achieve this by rendering through a reflective sphere, but it's not the ideal renderer for …
  • To clarify, what I was discussing wasn't showing the movie in 360, or even being able to walk around. I've been working on a rig that basically takes a huge array of stereo cameras and splices them all together within a 3d application, allowing you…
  • How bout this: Until we have full panoramic films, why don't movie studios include a few VR scenes with their bluray releases as a bonus feature? I would be happy to stand in 3 or 4 different areas of Pandora, fully rendered at film quality in 360 …
  • From having experimented with Deskope, I would say head tracking is pretty important for film viewing. When you're wearing the oculus it feels very uncomfortable to be locked into one view. But, that doesn't mean the screen needs to wrap all the w…
  • Yes amen to that! The developers of both Tridef and Vorpx are basically taking our game library (which we've spent a lot of money on btw) and making as many of those games as possible a new and incredible experience (thanks to the Oculus). I'm flo…
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