that would be very generous of you :D
I would say though, that Zbrush is best for anything that is organic like characters. There are some hard surface modelling tools in Zbrush but they are quite hard to get right. But sure see how you get on ;)…
Implemented a new "training exercise level" with targets that shoot back... muhahah.. But I've given the player a shield to have fun with. Created the shield shader using ShaderForge as well.
Skip to 2:15 for the new stuff!
https://www.y…
Thanks. Oh yes definitely.
I'm thinking of something akin to Time Crisis where the player will move to pre determined locations as they progress through the level.
I've just finished creating another "Combat Simulator" - This time the ta…
Apologies for bumping this. I was actually about to post your GDC presentation but then I found this. Thanks for covering the topic, it was really helpful and opened my mind up to all the crazy possibilities! (y)
Fortunately I have had absoluetely no issues with running runtime 0.7 on Windows 10. Games work a treat (unless built with previous versions). It feels a lot more stable! If only the older games and demos ran natively without having to downgrade the…
Hey Negiman4. If you are interested, I have recently created a short 5 hour course on how to make an Oculus Rift game using the latest unity 5. It goes from installing all the required software (Runtime 0.7 and Unity 5.2) so it's very recent. You ca…