Sorry it took a little longer than anticipated, but here is the Rift template to get you started:
Extract this package into your Torque3D/Templates directory and follow the instructions in its ReadMe.txt. …
Thanks! Resolution certainly is the biggest issue with this demo. It is my understanding that the images are sent from their Yellowknife server in a compressed form so I'm not sure if anything can be done about it -- I would expe…
Once you've started up either aurora, trying pressing the spacebar or left mouse button to switch to the other aurora. That might get the display going again. Although I'm not really sure what is happening as you're the first to report…
It looks like you don't have the DirectX 9 SDK installed. You may get it here: http://www.microsoft.com/en-ca/download/details.aspx?id=6812. And it looks like we don't have that listed in the docs on GitHub, so sorry about that.
Hmm. What you've shown isn't likely the actual error but the result of the error. Would you be able to look through the output and see what the trouble is? In Visual Studio you could also add the Error List tab where is summarizes …
Yes, it does require Visual Studio. But you should be able to use either the VS2010 or VS2012 express versions, which are free. Many of our community members use these free versions.
I've just been making the rounds to announce the launch of Torque 3D v3.0 and I see you beat me to it.
Torque 3D Open Source 3.0 Launch Blog
I just updated the wiki pages for getting the Rift working with T3D so perhaps that wi…
Cymatic Bruce has just posted a video going through our Rift Valley and Aurora Borealis demos:
It sounds like he really enjoyed going through them.
PS: Thread about our Rift Valley demo: https://developer.oculusvr.com/forums/…
Ha! I love that still picture of using the Rift during Hilmar's talk. That seems to be everyone's first experience.
I've always admired what CCP has done with EVE and thought how cool it would be to go to Fanfest just once, even if I haven't p…
Hah, these are great, I can't wait to post my own... Dave, that 'first experience' of yours must have been very interesting with the unit unplugged like that
Wait, wait, wait. It plugs in??!?
You might be able to with some modifications. Working with 3D video means you want to display a different image for each eye. If you had a video stream where each eye was on a different physical half of whole image (such as side-by-side) then you …
I agree that there is a lot of potential to the Rift beyond games. Actually, using game technology in other industries is something GarageGames has been specializing in recently (services page). But the Rift specific…
My video for this project has just been honoured by being put on the Canadian Space Agency's YouTube favourite video list:
I hadn't heard of Stellarium before -- it looks quite impressive. I don't think there is any way to have it work with the Rift out-of-the box. Even if you wanted to use one of those drivers that makes games work with the Rift, I believe that only …
I'm sorry about taking over your thread. I should have read through the rest of it before responding so heavily to someone's query about my demo.
But, thanks! I've especially enjoyed putting together the Aurora Borealis demo as I …
Heya Rift Peeps.
You may download our Hydra Ryder demo from my blog here:
I've already started making it compatible with the Rift as you can see here:
I've had to put my work on h…
Yes, I agree that the aurora image resolution should be much higher. Unfortunately, the original authors of the footage were not able to pass along anything higher. In the case of the Sweden aurora footage I had to start with a YouTube .mp4. The …
Yes, I don't see why not. A different mapping technique would have to be used, though.
I see they're a non-commercial project. I'll contact them and see if I can get permission to use their footage in another demo.
Unfortunately the AuroraMax camera turns off once morning arrives. Interestingly, in the March 17 footage that I used you can clearly still see the aurora as the sun comes up. I would be really curious how visible the aurora …
For anyone that is following this thread, we've just released a new Torque 3D based demo:
View the Aurora Borealis Using the Oculus Rift and Torque 3D
This demo shows off the Theora texture object mapping that will be merged into our developme…
Thanks again, guys. It would be great if Bruce wanted to show off this or our Rift Valley demo. As we're a community driven, open source engine, the more people that are using Torque 3D the better it will become over time.
I saw your post here and had to hold off for a couple of days before posting myself. We've just release a new Torque 3D demo that showcases what you can do with the Rift in an educational setting: see the Aurora Borealis first hand dur…
I especially like how you guys handled rendering the gun when coming close to a wall. Very nice!
Thanks! That's part of our FPS heritage showing through.
So the character always stays in view, acting …
Matt "I catch grenades" Rix
If you're using a keyboard and mouse, press ALT-C to switch to a free flying camera and pretend you're Superman. Or try and stay close to the ground like a bumblebee.
GarageGames doesn't own the license to Tribes 2 so there isn't anything we can do about it. And Torque 3D has come a long way since Tribes 2 was released in 2001 so you really couldn't make use of it. They would need to do everything tha…