That breaks my collision. Makes the camera just roll around. THAT is not a nice experience, let me tell you :D
Sorry if I explained it a bit unclear. It's as you say.
Instead of feeling smaller, it's like you're lying on the groun…
Saw that the recentering is back in, in the OVRSceneSampleController.cs.
Wouldn't it be better to use InputTracking.Recenter instead of OVRManager.display.RecenterPose?
RecenterPose also resets the rotation of your player to whatever it had at star…
That's how I was using it, with utilities.
You're right that it doesn't change the perspective, I find that interesting. I tried a scene out and set the CenterEyeAnchor (of the OVRPlayerController) scale to 40 in the Inspector. It didn't r…
In Direct Mode the screen seems shifted slightly to the left, making it unplayable.
In extended mode there's a white border on the left, but it's playable.
I'm using Dolphin vr-hydra 4.0 7252, I'm sure I've got it configured right.
Does Windows Aero…
Getting this error on starting VR Desktop in Windows 7:
Have SP1 installed as well as the Platform update, so I don't know what's going on here.
EDIT: Fixed. Had installed x86 version of VR Desktop instead of x64.
Awesome, didn't know that with the materials. Just changed one of the default shaders, kinda hacky but works.
I noticed that there's an "OVRGUIShader" that comes with the Oculus package, but it overwrites the (GUI) text's proper…
Ergh, that shouldv'e been obvious... :oops:
Thanks, whatever I was doing caused it to either show in only one eye or move in one axis.
Is there a way to make a world space canvas always render over everything else? Using a dummy cam and setting th…
Here's a small project for those that want to see how it works.
Nothing big, just a small plane with two cameras, one on the plane and one observing it.
Pressing V on the keyboard switches between them.
Cleaned the code up a bit so the variables m…
Slider doesn't work for me in the built demo.
Edit: ...because I don't have a controller :lol:
I'm gonna make a simple GUI that follows the camera like a HUD, will post it here once it's done and somewhat useable.
Can't find any tutorial…
Good idea about moving the OVRmanager, gonna try that now.
Moved the OVRManager script to a new GameObject, deleted it from the Rift cameras and...
Well holy shit. It works! Works flawlessly! Awesome. Thanks drash! :D
Here's the full code …
New post to keep it seperate from the OP.
Okay, after going through various threads, I'm just gonna use this for now:#pragma strictpublic var ovrcam1 : GameObject;public var overheadcam : GameObject;var isoverheadcam : boolean; function Star…
I have had a similar problem with the HSW screen either taking too long to go away or staying.
I noticed that it generally won't accept any Input if the camera hasn't been initialised yet (or at least the blue light has to be on).
Not sure what ac…
Ah, read about that! Will try it out and post back here to say how it went.
Danke und ebenfalls Grüße aus Deutschland :D
Alright, from what I've seen after 5 minutes of playing around with the 4.6 beta:
The new UI system is kind…
Just getting a white screen when launching Skyrim. I set the resolution to 1920x1080 in the Skyrim Launcher.
Edit: Changing the settings from Ultra to High and reducing AA made it work.
Still can't get the fov to work though. Setting it in the Pro…