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gevasaf

Oculus Start Member

gevasaf Oculus Start Member

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gevasaf
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  • small update: issue was solved by itself, but not i encounter it again after updating to version 12 anyone has a clue?
  • yeah there's a way to do linear interpolation in unity too.. I guess the question is what are the best parameters to do so... Mathematically, I thought about using a moving average over the last X time. But it seems kind of floating if X is too big…
  • I heard it will be available to devs only once it's publicly released as an experimental feature. But on the off chance that this thread has any influence - We have 2 apps in development that are a natural fit for hand tracking. Would be great to g…
  • Hi!! Found this post and wanted to ask what is the current unity baseline version for Rift and Quest? Also - is the LWRP / URP recommended for quest? I saw in some resources that it's not optimized for tiled rendering, but wondered if it's still t…
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